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assets在unity软件里的意思

资源,就是你这个工程所有要用到的3d模型,音频,图片,等等

仁爱版八年级英语上册Unit1Topic2 教案

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英语笔记 | Level 14-Unit 1

Topic: Stages of learning 一、Discussing plans 在未来完成的动作 当我们想把重点放在未来某一时间完成某个事件时,我们将经常使用这样的句子: And with any luck, I"ll have made the writing plan by May 7th. 运气好的话,我将在5月7日作出写作计划。 So up to that point, you won"t have done any major checks on your work? 到那个时候,你不会对你的工作做任何重大的检查吗? 这些句子后面往往跟有这样的结构:By +时间短语+ I"ll have +过去分词。 By the end of the month, I"ll have finished all the research. 到本月底,我将会完成所有的研究。 我们也可以用其他的情态动词,而不是will来表达我们的意思: By the end of the month, I should have finished all the research. 到了月底,我应该会完成所有的研究。 如果我们用像I"d like to的短语来代替will,我们需要将句子中的下一个动词改为have +过去分词来表明我们在谈论的已经完成的事情: I"d like to have done it all by mid-June. 我想在六月中旬完成这一切。 这是我们改变动词的另一个例子-这次,我们用名词如aim来说明我们的目的: The aim is to have finished it all by the end of June. 目标是在六月底完成这一切。 二、Reporting progress 混合时态 在说明既涉及过去又涉及现在的情形时,我们经常使用混合时态。我们可以在现在和过去之间做一个比较: It is not as hard as it looked before I started. 在我开始之前,这并不像它看起来那么难。 使用had +过去分词,如I had done 或者 I had started, 来帮助告诉我们更为久远的事情-一个过去事件的背景: The process has been more complicated than I"d imagined. 这个过程比我想象的还要复杂。 我们可能将已完成的动作和正在进行的动作配合使用。一般而言,带有-ing的动词表示正在进行的动作。 I"ve completed the first module, but I"m falling behind in the second. 我已经完成了第一个模块,但在第二个模块我仍然落后。 我们也可以使用带有像I"ve been + verb + ing和I"m + verb + ing结构的时态来表明几个动作都在进行。 I"ve been trying to set aside an hour a day, but I"m finding it difficult. 我一直在试图每天抽出一个小时,但我发现这很难。 三、How do we reflect on our process? 动词和介词 你会经常看到动词和介词结合起来使用,如apply 和for: She applied for a course extension. 她申请了课程延期。 在这种情况下,单词的意思并没有改变。在其他情况下,介词或副词可以完全改变动词的意思。在这里,run与跑完全无关: You"ll run into simple mistakes that you can fix yourself. 你会碰到你可以自己解决的简单的错误。 四、Reflecting on the past 反思过去 当人们谈论他们不应该那样做的过去的事情时,你会经常听到他们用I wish 和 If only的短语。 I wish I"d done it sooner. 我希望我更早点地做了。 If only I"d listened to you. 要是我听你的就好了。 请注意,当表达一个与过去相关的失望时,你会听到带有过去分词的形式如I wish I"d done或者If only I"d gone。如果你只听到一般过去时形式,这个愿望与现在相关。 I wish I knew a better way. 我希望我知道一个更好的办法。 其他你听到的关于后悔的指示词包括,使用如might have 或 would have形式的if句。 If I"d listened to you, it might have worked out. 如果我听了你的话,它就可能已经解决了。 你可能也会听到像looking back 或者 in hindsight的短语,这告诉你一个人在思考过去。 In hindsight, I should have planned more. 事后看来,我应该计划得更多。 你可能也听到了动词regret。 I really regret not having asked you sooner. 我真后悔没有早点问你。 你可以对regret后面的动词使用having加动词,如done, gone 或者 been来修饰以显示你对一个过去的事件后悔。 I really regret having done everything so quickly. 我真后悔这么快就做完了一切。 五、Recording vocabulary 记录新的语言 作为一个学生,你会接触到很多新的语言。一个关键的技能是能够把它用一种对你来说有道理的方式进行归类,这有助于你记住它,并在以后容易找到它。以下是一些你可以做到这一点的不同的方法。 按块分组 有一件你可以做的事是将一组单词作为chunk使用。这意味着你不需要记住这个短语包含的所有语法;你只要将它作为现成的语言块来使用。例如,if I were you是用于给建议的有用的语言块。 If I were you, I"d start your research early. 当你遇到动词短语时,这也很适用。 work out work up work toward 对于一些人来说,这可能更加混乱,而且他们会觉得将这类词用按想法分组更加有用。以下是有关想法和观点的一些短语: come up with think up think over 另一种将新的语言分组的方式是根据话题。什么话题适合这些单词? effective enjoyable efficient 你可能选择positive adjectives作为类别。 另一个策略是将语言按照它们是否是与同一主题相关的习语而进行分组。这些短语呢? He was at her throat. He"s been getting on my nerves. 这些都是与愤怒或恼怒相关的习语。 六、Passing on advice 委婉的 我们经常使用如may, might 或 could的动词来作出温和点的建议并避免冒犯。 Hmm. You might want to think about grouping it somehow. 嗯。你可能要考虑以某种方式将它分组。 Well, what you could do is put all the ideas down on one giant sheet of paper. 那么,你可以做的是把所有的想法写在一张巨大的纸上。 It may leave you with a lot of revision to do later on. 这可能会使你在以后做很多修改。 当我们对一个想法做出回应时,我们可能会使用诸如I"m not entirely sure 或者 perhaps not之类的短语,让我们的回应看上去不太直接。 I"m not entirely sure that"s going to work. 我不完全肯定那会行得通。 Perhaps not. Maybe you should find five? 可能不行。也许你应该找五个? 有时我们可以将一个短语与多个否定词一起使用,因为这会产生既承认了别人的想法,同时也暗示了问题的存在的效果。 I"m not saying they"re not useful, just that you"ll probably be marked down. 我不是说他们没用,只是你可能会被扣分。

but elsewhere the United State has clung on to its lead句子中为何有ON?

cling on phr vto continue trying to stay in power, in business etc意思是尽力维持住他的权利,然后后面加个TO表通过领导地位

intensive care unit是什么意思

intensive care unit[英]inu02c8tensiv ku025bu0259 u02c8ju:nit[美]u026anu02c8tu025bnsu026av ku025br u02c8junu026atn. 加护病房[例句]A palestinian baby receives treatment in an intensive care unit at a hospital in gaza city.一个巴勒斯坦婴儿在加沙的一所医院加护病房里接受治疗。如对你有所帮助,请采纳或给予好评,如有其他疑问,可以向我求助,O(∩_∩)O谢谢

intensive-care unit是什么意思

intensive-care unitICU双语对照例句:1.Others die in an intensive-care unit or other hospital locale. 其他的病人则死在加护病房或者是医院的其他病房里。

intensive-care unit是什么意思

深切治疗部

外国人眼中的community involvement是指什么?

,企业community 社团involvement 参与,涉及就叫企业慈善吧

Unity中为什么调用有些参数的值后加.Count,有的加.magnitude?

加.count的是list,代表这个list大小加.magnitude的是vector(比如Vector3),代表这个vector的长度

新视野大学英语第3版Unit5课后答案详析第1册

新视野大学英语第3版Unit5课后答案详析(第1册)   导语:《新视野大学英语》有助于开拓视野,培养人文素质和文化意识。下面我带来新视野大学英语第3版Unit5课后答案详析(第1册),欢迎大家前来学习。   新视野大学英语(第3版)第一册Unit5答案【Section A】   Comprehension of the Text   I.   1. She feels terrible. She wants to weep and she does weep a little.   2. He smoked Prince Albert tobacco in cigarettes he rolled himself.   3. He father was hooked by cigarettes. Though he smoked Prince Albert tobacco, he never looked as fashionable as Prince Albert; he continued to look like a poor, overweight, hard-working colored man with too large a family.   4. By that time, her fatheru2019s health had become poor. His breathing was difficult; he had to rest very often when he was climbing stairs. It was not unusual for him to cough for an hour.   5. Money that should be spent for food goes instead to the tobacco companies. As a result, over time, people starve themselves of both food and air, effectively weakening and hooking their children, and eventually killing themselves.   6. Cigarette ends are so poisonous that if a baby swallows one, it is likely to die. Also, the boiled water from a hunch of cigarette ends makes an effective insecticide.   7. she still remembers how carefully she ate when she was pregnant, and how patiently she taught her daughter how to cross a street safely, but now her daughter smokes, which amounts to killing herself by taking poison, as her father did.   8. Smoking is a form of self-battering that also batters others who must sit by.   Vocabulary   III.   1. hardened 2. shelter 3. slim 4. weaken 5. Literally   6. noticeable 7. bunch 8. drag 9. grateful 10. hooked   IV.   1. leaned on 2. close at hand 3. die of 4. are starved of 5. coupled with 6. is directed...at 7. are...dressed in 8. grateful to 9. struggling to 10. a bunch of   V.   1.J 2.G 3.K 4.M 5.E 6.O 7.D 8.H 9.A 10.C   WordBuilding   VI.   1. Under the pleasant situation the property prices are just beginning to harden again.   2. In the past few years, these inside conflicts have weakened the government"s position.   3. Every Sunday the father takes his child to libraries, museums, exhibitions or natural parks, as he believes that this helps to broaden the child"s mind.   4. The days are lengthening as summer approaches.   5. As she was waiting for the result to come out, her excitement heightened.   6. The taking on of a new secretary lightened his workload considerably.   7. As he listened to his assistant reporting on the progress of the project, the manager"s face darkened with anger.   8. Before night fell, the setting sun reddened the clouds.   VII.   1. arrival 2. expectations 3. understandable 4. Visitors 5. freedom 6. profitable 7. lucky 8. gathering   Sentence structure   VIII.   1. John went to the cinema with his brother, which surprised me.   2. The boy broke the window, for which he was criticized by the teacher.   3. He tore up my photo, by which I was angered very much.   4. It was raining hard, for which the team stayed indoors.   5. Connie changed her mind for the second time, which came as no surprise to us.   IX.   1. The teacher spoke so quietly that the students could hardly hear her.   2. The lecture was so boring that many listeners fell asleep.   3. The student has so many books that he does not know what to do with them.   4. The old man was so ill that his neighbors had to send for a doctor.   5. Her remarks are so funny that everyone laughs to tears.   Translation   X.   1. He spoke confidently, which impressed me most.   2. My father is so forgetful that he is always looking for his keys.   3. I"m very grateful to you for all the help you have given me.   4. The bad light, coupled with the wet ground, made driving very difficult.   5. Being starved of funds, they had to cancel their plan to start a business.   6. They always lean on us whenever they are in trouble.   XI.   1. 飞机可能会晚点几个小时,要是那样,我们等着就没有什么意义了。   2. 乔治常常说谎,因此当他说他考试得了高分时没人相信他。   3. 除了附近位于十字路口的那家小工厂,一切都静悄悄的。   4. 缺少睡眠的人会感到很难集中心思干活。   5. 我安排人去机场接克拉克先生,然后带他去宾馆。   6. 一到达山顶,游客们都高兴地大叫起来。   Cloze   XII.   1.C 2.C 3.B 4.A 5.B 6.D 7.A 8.D 9.C 10.B   11.D 12.A 13.A 14.D 15.C   XIV.   There are many problems for mixed marriages. The number one reason is the cultural differences between the mixed couple, like those in customs and lifestyle. Many people have prejudice against mixed marriages. They often feel shocked to see people of different races get married and have doubts about such marriages. Whatu2019s more, children from mixed marriages tend to be looked down upon or even badly treated by their peers. Mixed marriages face many trials, and as a result, mixed couples have higher divorce rates than couples of the same race.   新视野大学英语(第3版)第一册Unit5答案【Section B】   Readingskills   I.   1. giving them many material possessions   2. change continually and frequently   3. a sudden, uncontrollable feeling of regret   4. makes(the parent-child relationship) go wrong; taking(some of the happiness and mutual respect) away from (parents and their children)   5. start a new course of improved behavior   Comprehension of the Text   II.   1.A 2.C 3.D 4.D 5.A 6.B 7.B 8.C   Vocabulary   III.   1. assigned 2. compensate 3. prompt 4. manner 5. tendency   6. undermined 7. submit 8. inferred 9. fluctuates 10. responded   IV.   1. Jean wrote the speaker"s address down in her notebook for fear that she might forget it.   2. Passengers must show their tickets on demand.   3. Officials are bound to investigate any possible corruption.   4. I took it for granted that you would come with us, so I bought you a ticket.   5. She has been selfish all the time, but she has promised to turn over a new leaf and become more loving toward others.   6. People in this region have pined for a peaceful life since the religious war broke out three decades ago.   7. Poor health had made it difficult for Jim to hold down a job for more than a year.   8. Betty gets very depressed at times because of the pressure of her work.   9. The boys at my school used to make fun of me because I have a flat nose.   10. Jenny kept begging me for a new bicycle, and I finally gave in. ;

unity3d让物体移动固定距离

稍微修改了下,看看是不是你想要的结果。注意Input.GetKeyDown(KeyCode.UpArrow) 这个返回值只在按下的那一帧为true。还有就是Vector3.Lerp()这个函数的第三个参数的有效范围是0~1,不多说了,你懂得。private bool sMove = false; private Vector3 endpos; private float process = 0; void Update() { if (Input.GetKeyDown(KeyCode.UpArrow)) { if (!sMove) { endpos = new Vector3(person.transform.position.x, person.transform.position.y + 10, 0); process = 0; sMove = true; } } if (sMove) { process += Time.deltaTime * 2; if (process < 1) person.transform.position = Vector3.Lerp(person.transform.position, endpos, process); else { sMove = false; } } }

中学生英语阅读新视野2 Unit 10 The Nobel Prize诺贝尔奖 课文

1314521色人生的突然发出非vytdyfyugufghb

今年八年级上册英语课文unit1

Unit 1 Section A P.52b Read Janeu2019s diary entries about her vacation and answer the questions.Did Jane have a good time on Monday? What about on Tuesday?Monday,July 15thI arrived inPenang in Malaysia this morning with myfamily. It was sunny and hot, sowe decided to go to the beach nearour hotel. My sister and I tried toparagliding. I felt like I was a bird. Itwas so exciting! For lunch, we had something very special u2013 Malaysian yellownoodles. They were delicious! In the afternoon, we rode bicycles to Georgetown.There are a lot of new buildings now, but many of the old buildings are stillthere. In Weld Quay, a really old place in Georgetown, we saw the houses of theChinese traders from 100 years ago. I wonder what life was like here in thepast. I really enjoyed walking around the town.Tuesday, July 16thWhat a difference a day makes! My father and I decided to go to Penang Hill today. We wanted to walk up to the top, but then it started raining a little so we decided to take the train. We waited over an hour for the train because there were too many people. When we got to the top, it was raining really hard. We didnu2019t have an umbrella so we were wet and cold. It was terrible! And because of the bad weather, we couldnu2019t see anything below. My father didnu2019t bring enough money, so we only had one bowl of fish and rice. The food tasted great because I was so hungry!

unity3d中Quad和Plane的区别是什么,Quad可以用来当Plane用吗?

GameObject.CreatePrimitive创建基本物体PrimitiveType基本类型Sphere//一个基本球体Capsule//一个基本胶囊体Cylinder//一个基本圆柱体Cube//一个基本立方体Plane//一个基本平面

i hope to have the opportunity of reciprocating

如果用to 后面就不能用rewarding 就得用原形了.我认为前面的the opportunity是在修饰后面的词,作定语,

Unity场景中如何通过控制面板改变物体大小?

public var mySkin:GUISkin;var windowRect = Rect (0, 20, 200 ,150);var SliderScaleValue:float = 0.0;var SliderXValue:float = 0.0;var SliderYValue:float = 0.0;var SliderZValue:float = 0.0;var SliderWindowRect = Rect(80,200,200,150);var mCube:GameObject;var xRotation:float;var yRotation:float;var zRotation:float;var wenzi : String;function Start(){mCube = GameObject.Find(“Cube”);//print(mCube.transform.lossyScale + ” — ” + mCube.transform.localScale);SliderScaleValue = mCube.transform.localScale.x;}function Update () {}function OnGUI () {GUI.skin = mySkin;SliderWindowRect = GUI.Window(1,SliderWindowRect,CreateWindow,wenzi);}function CreateWindow(windowID : int){GUI.skin = mySkin;GUI.Label(Rect(10,20,50,20),”缩放”);SliderScaleValue = GUI.HorizontalSlider (Rect(60,25,120,20),SliderScaleValue,0,500);//设置汽车的scalemCube.transform.localScale = Vector3(SliderScaleValue,SliderScaleValue,SliderScaleValue);GUI.Label(Rect(10,50,50,20),”旋转X”);SliderXValue = GUI.HorizontalSlider (Rect(60,55,120,20),SliderXValue,0,360);//设置汽车的xRotationif(xRotation != SliderXValue){mCube.transform.rotation = Quaternion.Euler(SliderXValue,yRotation,zRotation);xRotation = SliderXValue;}GUI.Label(Rect(10,80,50,20),”旋转Y”);SliderYValue = GUI.HorizontalSlider (Rect(60,85,120,20),SliderYValue,0,360);//设置汽车的yRotationif(yRotation != SliderYValue){mCube.transform.rotation = Quaternion.Euler(xRotation,SliderYValue,zRotation);;yRotation = SliderYValue;}GUI.Label(Rect(10,110,50,20),”旋转Z”);SliderZValue = GUI.HorizontalSlider (Rect(60,115,120,20),SliderZValue,0,360);//设置汽车的zRotationif(zRotation != SliderZValue){mCube.transform.rotation = Quaternion.Euler(xRotation,yRotation,SliderZValue);;zRotation = SliderZValue;}GUI.DragWindow (Rect (0,0,10000,10000));}

unity3d 如何用C#代码改变模型的大小

=new Vector3();

Unity3D游戏安装包中,音效在什么地方?

前期准备:录好的声音片段,找按钮图;将资源导入工程中GUI:新建GUI Skin,在Custom Styles中添加Normal和Hover的图代码:var fruitSound:AudioClip;  //声音资源var mySkin:GUISkin;    //GUISkinfunction OnGUI () {  GUI.skin = mySkin;  if(GUI.Button(Rect(Screen.width / 6 - 10f, Screen.height / 6 + 90f, 73f, 35f),"",GUI.skin.GetStyle("sound")))//设置按钮的位置,并选择GUI  {        AudioSource.PlayClipAtPoint(fruitSound,Vector3(0,0,0));  //设置播放片段的位置,离摄像机越近越清晰    audio.volume = 1.0;  //设置音量,1.0为最大音量  } 编程回忆录已经有八年的历史,是教程团队旗下的一个在线网络培训机构,目前已录制十三个科目,涉及到互联网开发,软件开发,游戏开发(虚拟现实开发),现在编程回忆录的Unity3D是国内唯一一家中文连载的大型视频教程。零基础开始讲解,通俗易懂 ,以实战为目地,受到众多网友的一致好评。

高一英语必修3 Unit 1 第四页第三题的答案,和翻译。 急要, 谢谢。

必修3 Unit1 take place, beauty, harvest, celebration, hunter, starve, origin, religious, seasonal, ancestor, Obon, grave, incense, in memory of, Mexico, feast, skull, bone, Halloween, belief, dress up, trick, play a trick on, poet, Columbus Day, arrival, Christopher Columbus, gain, independence, independent, gather, agriculture, agricultural, award, produce, rooster, admire, energetic, look forward to, carnival, lunar, Easter, parade, day and night, clothing, Christian, Jesus, cherry, blossom, as though, have fun with, custom, worldwide, rosebud, fool, necessity, permission, prediction, fashion, Trinidad, Carla, Hari, parking, parking lot, Valentine"s Day, turn up, keep one"s word, hold one"s breath, apologize, drown, sadness, obvious, wipe, weave, herd, the Milky Way, magpie, weep, announcer, set off, remind, remind…of…, forgive Unit 2 diet, spaghetti, nut, muscle, protective, bean, pea, cucumber, eggplant, pepper, mushroom, peach, lemon, balance, balance diet, barbecue, mutton, kebab, roast, stir, fry, stir-fry, ought, ought to, bacon, cola, sugary, sign, lose weight, slim, curiosity, hostess, raw, vinegar, get away with, lie, tell a lie, customer, discount, win…back, weakness, strength, consult, fibre, digest, poisonous, carrot, scurvy, rickets, obesity, vitamin, protein, earn one"s living, debt, in debt, glare, spy, spy on, limit, limited, benefit, breast, garlic, sigh, combine, cut down, before long, put on weight, cooperation, ingredient, flavor Unit 3 Mark Twain, birthplace, Florida, bring up, Hannibal, Missouri, Mississippi, novel, boyhood, adventure, Tom Sawyer, Huckleberry Finn, phrase, fathom, author, Samuel Langhorne Clemens, scene, narrator, Roderick, Oliver, bet, make a bet, penniless, wander, pavement, sidewalk, businessman, permit, ahead, go ahead, by accident, bay, stare, stare at, nightfall, fault, spot, passage, unpaid, account, account for, embassy, seek, patience, contrary, on the contrary, charity, envelope, Horace, unbelievable, steak, pineapple, dessert, amount, take a chance, rude, manner, scream, genuine, issue, fake, rag, in rags, indeed, as for, bow, barber Unit 4 Astronomy, astronomer, solar, system, solar system, religion, theory, Big Bang, atom, billion, globe, global, violent, in time, carbon, nitrogen, vapour, atmosphere, unlike, fundamental, presence, dissolve, harmful, acid, chain, reaction, multiply, oxygen, shellfish, amphibian, reptile, lay eggs, dinosaur, exist, mammal, give birth to, thus, in one"s turn, dioxide, carbon dioxide, prevent…from, puzzle, biology, biologist, gravity, satellite, gentle, geologist, physicist, block out, extinct, climate, comet, crash, Isaac Newton, Albert Einstein, Stephen Hawking, spaceship, pull, lessen, cheer up, float, weightlessly, cabin, mass, now that, get the hang of, break out, exhaust, watch out Unit 5 multicultural, quiz, Canadian, Vancouver, Toronto, Calgary, Ottawa, beaver, grizzly, polar, penguin, prime, minister, prime minister, governor, rather than, continent, baggage, chat, scenery, eastward, westward, upward, surround, the Rocky Mountains, harbor, measure, aboard, settle down, manage to do, catch sight of, eagle, stampede, cowboy, have a gift for, within, border, slight, slightly, acre, urban, Thunder Bay, Lake Superior, location, the Vatican City State, topic, mix, mixture, bush, maple, frost, confirm, wealthy, distance, in the distance, mist, misty, Niagara, schoolmate, booth, downtown, pearl, Cantonese, approximately, dawn, workplace, buffet, broad, St Lawrence, nearby, tradition, terrify, terrified, pleased, impress, impressive希望可以帮到你

pep四年级英语上册unit3教学中应注意什么

2012年秋季最新人教PEP版小学四年级英语上册全册全套教案,共91页,这里无法全部复制,请到“飞翔教学资源网”下载UnitOneMyclassroom第一课时教学内容:ALet"slearnLet"sdoCLet"ssing教学目标:1.能听懂、会说:What"sintheclassroom?Aboard,twolights,manydesksandchairs.并能在实际情景中运用。2.能听、说、认读本课主要单词:classroom,window,door,picture,board,light,3.能听懂并能按照指令做事情。教学重点:学习What"sintheclassroom?及相关单词:classroom,window,door,picture,board,light。教学难点:  1.window一词注意w的发音,不要与v的发音混淆,教师在教学中应及时纠正。  2.在回答"What"sintheclassroom?"时,注意单词复数的读音。教具准备:  1.教材相配套的教学课件[Unit1Let"slearn/A]  2.教材相配套的教学录音带  3.教师自制的单词卡  4.一张画有教室的大图教学过程:  (一)热身、复习(Warm-up/Revision)  1.教师播放第一册Recycle1单元中得"Chantandfind"部分,学生跟着录音一起说。  2.教师出示与chant内容相符的图片,问:"What"sinthepicture?"让学生进行回答。Picture一词由这里引出。  3.复习pencil,ruler,bag,book,pencil-case,sharpener,eraser,crayon,pen等单词。  4.引导学生用以上单词做问答练习,如:What"sinthebag?What"sinthepencil-case?  5.在学生回答出问题后,教师可再追问:Howmanypencils/pens…?使学生能用复数进行回答。如:What"sinthepencil-case?Aruler,twopencils…  (二)呈现新课(Presentation)  1.教师把一张画有教室的大图贴到黑板上,说:Thisisaclassroom.What"sintheclassroom?  2.学生听懂后,教师可先试着让学生回答,能说出英文的学生给与表扬(desk,chair,picture都已学过),也可让学生用中文回答。  3.告诉学生我们要学习有关classroom的内容,教读classroom  4.让学生观看本部分的教学课件2遍。[Unit1Let"slearn/A]  5.让学生看着课件的画面回答:What"sintheclassroom?(在看了两遍课件的基础上,考查学生的听力和记忆能力)学生不见得都能回答出来,能说出部分即可。教师可针对学生回答的不同程度进行指导,鼓励学生完整的回答出来。如有困难,可再看一遍本部分的教学课件。  What"sintheclassroom?  Aboard,twolights,manydesksandchairs…  当学生只回答出board,light,deskandchairs时,教师进一步再问:Howmany?引导学生说出:Aboard或Oneboard.Twolights.教师可以直接把many一词告诉学生。  6.教师分别指着黑板,灯,桌子和椅子让学生说出单词。  7.出示单词卡,让学生进行认读。教师可以告诉学生一些记忆单词的方法。如观察单词的第一个字母和最后一个字母等。(把单词卡贴到黑板上)  8.学生跟读并模仿Let"slearn部分的内容。(使用教材相配套的教学录音带)  9.教师在学生学习了对话的基础上,扩充词汇量:Therearemanythingsintheclassroom.Whatarethey?  10.让学生观看教学课件,学习其它单词。可从已学的单词过渡到新单词。  11.教师指着教室中的相关事物问学生:What"sthis?让学生回答。  12.教师出示单词卡,让学生进行认读。(并把单词卡贴到黑板上)  13.看黑板上所贴的单词卡,读出单词。  14.让学生做pairwork:根据教室中的实际情况,自编对话  15.学生展示练习情况,教师注意学生对名词复数的运用,及时给与指导。纠正学生错误时注意方式方法,不要打击学生学习的积极性。对于说得很好的学生应及时表扬。  16.教师和学生用英语进行交流,导入Let"sdo的学习。Icandomanythingsintheclassroom.:Openthedoor,turnonthelight,cleanthewindow,putupthepicture,cleantheboardandsweepthefloor.教师尽量把说话的速度放慢一些,边说边做出相应的动作,以便使学生理解。  17.教师先说词组,然后再让能力较强的学生代替教师发布指令,让其他学生根据指令做出相应的动作。建议多让一些学生参与进来,激发学生学习英语的兴趣。  (三)趣味训练(Practice)游戏1:  做"Listenanfind"的游戏。以小组为单位,小组内的每个学生都被指定为一个本课所学单词,然后教师读单词。如:教师读door,那么各组被指定为这个单词的学生就必须马上跑到教室门的位置。然后由各组的其他同学判断对错。对了加分,教师接着读下一个单词,游戏继续。最后,比一比哪个组得分最多,哪个组就获胜。游戏2:  做"找朋友"的游戏。(此时黑板上已贴有一张大的教室图片和单词卡)让学生把单词卡贴到图中相应的地方。贴好后,让其他学生判断对错。如果对了,就大声朗读出来;如果错了,请他人改错后再读出来。  如果可以的话,这个游戏还可把单词卡直接贴到教室中相应的地方。以便使学生更好的记忆单词。  (四)作业布置(homework)  Listen,drawandsay  1.教师发给每个学生一张图画纸。  2.教师说一段话,学生根据所听到的内容在纸上作画。所听内容:Thisismyclassroom.What"sintheclassroom?Apicture,twoboards,twodoors,threewindows,sixlights,manydesksandchairs.  3.请学生说出自己所画的内容,核对答案。  4.两人一组,看图做问答。板书设计:课后小结:本课时主要学习教室中部分常见事物的英文表达。内容和学生的生活环境很贴近。在热身和复习环节,教师利用图片,引导学生通过看图说话的方式,运用所学的内容“What"sinthepicture?”自然过渡到新内容“What"sintheclassroom?”。通过教学课件,学生逐词逐句的掌握Let"slearn部分的内容。之后通过听听做做的活动处理Let"sdo部分,进一步运用和巩固了Let"slearn部分的词汇。在此基础上,进一步通过小游戏“Listenanfind”、“找朋友”和“Listen,drawandsay”的活动进一步操练单词。第二课时教学内容:ALet"stalkLet"schantCGoodtoknow教学目标:1.听懂、会说并能在日常生活中运用Wehave这一句型。2.听懂、会说表建议的句子"Let"sgoandhavealook." 3.能听懂、会说并能恰当使用表示方位的词near。教学重点:学习句子Wehaveanewclassroom.Wehave6newlights;学习用near表示方位。教学难点:学生对our和my的表达要比理解稍难些。our一词的发音对学生来说读准不太容易。教具准备:  1.学生自带一件物品,最好是有关已学过的英文单词。  2.Amy,Mike和ZhangPeng的面具。  3.一张画有教室的大幅图片。  4.教材相配套的教学课件。[Unit1Let"stalk/A]  5.教材相配套的教学录音带。教学过程:  (一)热身、复习(Warm-up/Revision)  1.复习已学句型:Thisis…Ihave…教师手拿一个毛绒玩具,说:Ihaveadog,thisismynewdog.  2.让学生用事先准备好的实物模仿句子  3.当学生能够说出句子时,教师可提问:Whereisit?启发学生用学过的知识回答:It"son/in/under/the…  4.在学生回答Whereisit?时,教师可以适当的加入near一词,It"snearthe…让学生在实际的情景中理解near的含义并运用。  (二)呈现新课(Presentation)  1.教师出示Amy和Mike的面具,问:Who"she?Who"sshe?学生回答出Amy和Mike后,教师补充:AmyandMikeareclassmates.让学生猜classmate的含义。教读classmate  2.教师介绍新人物并展示情景对话:出示面具ThisisZhangPeng,heisAmyandMike"snewclassmate.Theyhaveanewclassroom.Doyouwanttohavealook?Ok,Let"sgoandhavealook.(间接引出新句子)教师出示一张教室图并把它贴到黑板上:Thisisanewclassroom.提问:What"sintheclassroom?(让学生先熟悉一下对话情景。)  3.让学生带着问题观看本部分的教学课件。[Unit1Let"stalk/A]  Howmanylightsintheclassroom?  Isthenewclassroombig?  WhereisZhangPeng"sseat?  4.让学生通过视听来回答教师所提出的问题,有困难的地方教师要做必要的帮助。  5.学生跟读并模仿Let"stalk部分的内容。(使用教材相配套的教学录音带)  6.请学生解释Wehaveanewclassroom.Wehave6newlight.让学生结合实际情况用Wehave…说句子。请学生解释Let"sgoandhavealook.本句可用动作来表示。教师告诉学生Let"sgoandhavealook.是建议去看远处的东西。  7.教师可让学生互相问一问在教室中所坐的位置。Where"syourseat?It"s…  8.再次观看本部分的教学课件,让学生根据画面内容分角色配音。  9.让学生三人一组,分角色表演对话。评选最佳表演奖。教师要注意学生使用my,our两词的准确性。最好让学生在说话时把这两个词的动作表演出来,以免混淆。  10.听Let"schant部分的录音。(使用教材相配套的教学录音带)

unitone手机开通流量多少钱

这个得看你开通是哪个套餐了!!如果流量总是不够用你就要结合你的上网情况调整下流量套餐了,如果夜间上网多可以开一些夜间流量,这能有效避免大量浪费白天的流量,因为夜间的流量很便宜;另一个方法是可以积极的去参加一些活动获取流量,目前百度就有一分钱买流量活动  进入百度的这个活动链接:https://1.baidu.com/?invite_code=KBMCZ4TV  只用花上一分钱就能买到50m到100m的国内通用流量,流量购买成功后第二天就可以使用  活动安全性可以放心,是百度官方的正规活动

UNITION是什么排子的手机啊

斯达康的!!!!原来做小灵通现在小灵通没有了就做手机了

手机为什么连不上wifi unitone

你是不是密码不对

友利通[UNITONE]手机 交流群

好啊 ! 也可以找我! 我是友利通客服的工程师 《河北》

UNITONE型的手机怎么下载搜狗输入法

UNITONE机子就是下不了,智能机才能下

UnitoneOurTeachers怎么读?

Unitone Our Teachers团结我们的老师

unitone-G5120手机开机后显示‘可拨打紧急电话’

在未插入电话卡时,手机只能拨打紧急电话。

unitone f5610 支持TF卡吗? 支持1G的吗

支持的 最高支持2G的

如何快速背五年级下册unitonecinderella

每天,早上读一个小时,晚上读一个小时

请问我的手机是UNITONE能开通GPRS套餐吗?

能,而且是免费的哦。 打10086 找人工服务,跟他说就OK了。

UNITONE 是什么的牌子?

分类: 生活 >> 服装/首饰 问题描述: 为什么我的手机表面上写的是UNITONE 而里边是科健K606?? 这到底是什么型号的电话?? 开机密码忘了 该怎么解??? 谢谢各位 急!!解析: UNITONE是友利通牌子,这是他们的网站unitone/

我有个UNITONE友利通手机设置的开机密码忘记了,怎么解锁啊,谢谢

重新涮机

为什么我的手机(友利通unitone)摄像头不可用了,每次打开显示的是"装置未就绪"

摄像头故障了,也可能是软件问题,不过都处于保修范围,送修吧

unitone友利通的中文谐音是

unitone友利通。有你。通天下

UNITONE型号UNC-F52友利通手机怎么刷机

recovery ,Root,具体上机锋论坛贴很多

unitone(型号UNC-F70)手机为何开不了机了?

电池出问题了!

友利通(unitone)手机解码

你的手机解开了 么 ??我有个也锁了

unitone功夫之王手机密码忘掉了!!怎么在网上解除啊??

每个手机都有 一个15位的序列号 所以也有相应的10位数的超级密码 用你手机的15位序列号 在电脑上用超级密码软件 查询 就可以 了

蓝牙耳机UNITONE-F7620与诺基亚的6120c配对码是什么?

关闭蓝牙耳机,等5秒,长按电源键8-10秒,这时候工作指示灯会长亮,用手机搜索,配对对密码0000

unitone手机可以识别中国移动卡吗?

把那线路1,2调一下。

UNITONE手机初始密码是多少?

是1234吗

手机unitone~f2210支持电信卡吗?

您好您可以查看手机的网络制式,如果支持CDMA网络一般是可以使用电信卡的,否则是不能使用的。

UNITONE手机为什么下载的电影总显示是无效的视频文件?

在电脑上能看吗?不能看就是视频有问题 能看那就是此视频你手机带不起来 用转换器把参数转低点 分辨率320x240 比特率也别太高 应该就能看了

UNITONE老年手机能不能速拨?

老年手机基本都可以速拨,需要去菜单里设置,可以设置数字代表号码,打电话的时候按一个数字就行了

在哪买unitone 型号f-56 的耳机

一般电子城都有,实在不行就去你买机子的地方,一般那里也会卖的,不过价格要高一点,但是绝对是原装货、

怎么样往unitone手机上下载2008版的QQ?

要看你的手机功能如何1.手机开通GPRS,QQ须开通移动QQ(5元/月)。2.用手机上网:3g.qq.com到下载中心下个手机版QQ软件。注:必须是找到合适你手机的版本,要仔细找。3.下载到软件后到百宝箱或游戏软件菜单找到你下的QQ软件,打开登陆。建议:因手机上网会产生大量GPRS流量,费用0.03/KB,最好办理GPRS包月,一般5元包10MB就够用了。以上是我本人用的方法,现还有另一种方法,是用手机上3g.qq.com点击移动QQ,进入QQ网页版登陆QQ,网页可以加为书签。(此方法我也用过,不过没有上一种方便,如果手机不可下载软件,就唯有此方法了。)另注:只开通移动QQ是不计在线天数的

unitone型号unc-d500怎么截图

你好,同时长按电源键+音量下键/HOME键,听到咔嚓声就代表截图成功了。另外你还可以获取root权限后下载使用截屏大师一键截图。截屏大师是当前Android平台最好用、最强大的截图软件。获取权限后还可以使用qq摇一摇截屏的全部截图功能噢!

想请问unitone可以下载手机qq浏览器吗?

你看一下。上3g.qq.com来看一下。要是不没有列表的话,那就选一下通用版。要是都不行了。那只能是用网页版了。

一个手机上印的UNITONE,这是什么牌子的?型号是什么

你这个是联通定制的机型,但不知道是什么型号,你可以打开手机后盖,然后电池仓里有一个标签,上面有写手机型号,

UNITONE手机一直处于耳机模式怎么办 恢复厂生产 状态 也没用

耳机插口的问题 用耳机多插几下

我的UNITONE手机为什么不能上手机QQ了?

原因主要有以下两种:1、用户手机与服务器之间的GPRS连接断开:这种情况下,用户应该首先检查中国移动的网络信号,当用户处在某个特殊的地理位置环境下,例如:用户使用时所处地理位置较偏僻或建筑物阻挡较多,该地点的中国移动网络信号很差、或者身在未覆盖中国移动信号的电梯中,都会导致“网络掉线”情况的出现。2、如果长时间内未收到服务器的响应,游戏程序则认为手机已经网络掉线,并弹出提示窗口提示用户。如果遇到网络延时、连接超时这类情况,请暂时退出应用程序,稍后再重试。如果再不行了就去移动营业厅看看吧

急求牛津英语5年级上册的UNITONE的所有单词!

听说认读:8个Britain,Australia,NewZealand,road,street,clever,quiet,pretty英国澳大利亚新西兰路街聪明安静漂亮听说读写:15个Friend,I,am,I"m,what,is,what"syour,my,name,myname"s,grade,you,in,her,his,eye,nose,mouth朋友我是我是什么是你的…是什么我的名字我的名字是…年级你在她的他的眼睛鼻子嘴巴四会句子:10个I"mBob.I"meleven.我叫鲍勃.我十一岁了.What"syourname?Myname"sZhouPei.你叫什么名字?我的名字叫周培.Whatclassareyouin?I"minClassOne,GradeFive.你在几班?我在五年级一班.What"shername?HernameisZhouPei.她叫什么名字?她的名字叫周培.What"shisname?HisnameisPeter.他叫什么名字?他的名字叫彼得.

unity 怎样检测碰撞到到物体

void OnCollisionEnter(Collision collision)//碰撞进入 { Destroy (collider .gameObject );//销毁碰撞物 }我想把这个给主角就可以了。至于判定是什么类型的物体,可以尝试用tag来进行标记。我也是新手,如果见解不当,希望指正,多谢。

unity3d 怎么检测碰撞?比如主角碰撞到物体之后销毁被撞到的物体

首先创建一个“立方体”与一个“粒子系统”,立方体在粒子可以碰撞到的范围内。选择粒子系统,在属性中“Tag”中选择“Add Tag”添加一个“aa”。勾选“shape”,其中的shape设置为“Box”。勾选“Collision”,选择“Word”,勾选“Send Collision Message”。创建脚本,添加“OnParticleCollision”方法,通过aa这个tag判断粒子碰撞。把脚本放在立方体上。现在ctrl+p运行游戏,我们发现console中会显示我们设置的碰撞提示,这就表示粒子系统粒子碰撞检测成功了。

unity 2D 碰撞问题

先看你设置的Collider大小是否合适并且他们之间有碰撞,你的飞机是否在同一平面,Debug.log(collision.name),看看输出什么

Unity3D 之 OnTriggerEnter和OnCollisionEnter的区别

1、区别1)如果想实现两个刚体物理的实际碰撞效果时候用OnCollisionEnter,Unity引擎会自动处理刚体碰撞的效果。OnCollisionEnter方法必须是在两个碰撞物体都不勾选isTrigger的前提下才能进入。2)如果想在两个物体碰撞后自己处理碰撞事件用OnTriggerEnter。只要勾选一个isTrigger那么就能进入OnTriggerEnter方法。OnCollisionEnter和OnTriggerEnter是冲突的不能同时存在。2、测试代码//声明一个游戏对象var explosion:GameObject;//声明一个声音文件var bombSound:AudioClip;//声明一个变量(保存创建的游戏对象)private var myExplosion;function Start () {//将指定声音播放到指定位置 AudioSource.PlayClipAtPoint(bombSound,Vector3(0,0,-5));}function OnCollisionEnter(collision:Collision){//查找名叫tank的对象 if(collision.gameObject.tag==;tank;){//创建一个炸弹带有爆炸效果的对象 myExplosion=Instantiate(explosion,Vector3(transform.position.x,transform.position.y,-1),Quaternion.identity);//销毁爆炸效果 Destroy(myExplosion,0.5);//销毁炸弹 Destroy(gameObject);}if(collision.gameObject.tag==;projectile;){//销毁被检测的对象 Destroy(collision.gameObject);}}function OnTriggerEnter(other:Collider){//查找名为“ground”的对象 if(other.tag==;ground;){//创建一个炸弹带有爆炸效果的对象 myExplosion=Instantiate(explosion,Vector3(transform.position.x,transform.position.y+0.5,-1),Quaternion.identity);//销毁爆炸效果 Destroy(myExplosion,0.5);//销毁炸弹Destroy(gameObject);}}function Update (){}

unity2个敌人发生碰撞然后自我消除,生成新的敌人。求代码

void OnCollisionEnter(Collision collision){XXX.audio.play();}很抱歉我使用的是C,但是个人认为原理还是一样的,主要是碰撞检测然后播放一个音效。上面方法建议尝试一下。新手自学,如果见解不当,请指正,多谢了。

大神,麻烦看一下!在unity 3d 中如何使两物体碰撞后弹出一个Label (C#语言详细代码)?

关于你的Label 其实建议是使用UGUI 当然 如果你需要弹出Windows或者GUI的一个提示框,那就调用相关的东西就可以了通常 碰撞(或触发)使用时调用其碰撞器(触发器)接口就可以了至于说详细代码 如果 你理解 碰撞器的调用,则在碰撞器的调用中 把你的UGUI显示出来就可以了public GameObject label; private void Start() {label.SetActive(false);//开始时影藏 } /// <summary> /// 碰撞器的方法 /// </summary> /// <param name="collision"></param> private void OnCollisionEnter(Collision collision) { label.SetActive(true);//碰撞时显示,或者 在此处调用其他的窗口的显示方式 }而做一个理想的Label那个又是别的内容了至于如果 不知道碰撞器 如何调用……请先百度 unity 碰撞器的使用方法

unity particle system的collision怎么用

你说的应该是this.gameObject.particleSystem.enableEmission=false吧?还是particleEmitter.enable=false?particleEmitter用的时候出错了,There is no ;ParticleEmitter; attached to the game object, but a script is trying to access it.。我用的是particleSystem。顺便把问题简化下吧,就是把鼠标放在粒子系统上时,粒子系统所释放的粒子立即消失,不过现在隐约找到方法了!

unity碰撞可以知道脚本名称嘛

可以。Collider.OnCollisionEnter进入碰撞当collider/rigidbody开始触动另一个rigidbody/collider时OnCollisionEnter被调用.相比OnTriggerEnter,OnCollisionEnter传递Collision类而不是Collider。Collision类包含接触点,碰撞速度等信息。在这个函数如果你不使用collisionInfo,删去collisionInfo参数以避免不必要的计算。注意:如果碰撞器附加一个非动力学刚体,也仅发送碰撞事件。

unity 怎么判断碰撞的物体?

去查询自带的帮助文档,搜索OnCollision,有详细的范例 你的例子里面不是单纯的碰撞判断,还能给予碰撞的刚体推力。具体搜索帮助文档OnControllerColliderHit。至于你没有反应,可能是因为标签没有定义,hit.gameObject.tag == "one"并不是物体名字为“one”而是物体的标签(tag)名称为“one”,而tag是需要预先定义的。如果想判断碰撞物体的名称,应该是hit.gameObject.name == "one"

unity3d 怎样做到两个物体碰撞后发出声音?

void OnCollisionEnter(Collision collision) {XXX.audio.play();}很抱歉我使用的是C#,但是个人认为原理还是一样的,主要是碰撞检测然后播放一个音效。上面方法建议尝试一下。新手自学,如果见解不当,请指正,多谢了。

unity 怎么判断碰撞的物体

上面这个老外用的是OnControllerColliderHit(),这个是用于角色碰撞的,物体如果附加了CharactorController(Unity自带的用于角色控制的脚本)则使用这个函数检测碰撞,这是不需要加刚体的。一般的刚体之间碰撞使用OnCollisionEnter(),范围触发用OnTriggerEnter(),如果你是让两个CUBE碰撞,请确保其中一个附加了RigidBody,然后这样写(我用C#):voidOnCollisionEnter(Collisioncollision){Debug.Log("Youtouchme");}collision是个变量,通过它可以获得你所碰撞的目标的属性以及碰撞点信息和相对速度,如:collision.collider.某个组件或脚本。voidOnCollisionEnter(Collisioncollision){if(collision.collider.tag=="enemy")//tag是物体的标签,相当于物体的类别名称。在每一个物体的组件栏(也就是加脚本的那个区域)的最上面可以找到,默认的是UnTagged,也就是没有标签,你找找,然后点击会出现一个下拉列表,默认的已有几个Tag,你也可以加自定义的,点击下拉列表最下方的AddTag就可以加Tag,最后选择一个Tag作为物体的名称就可以了。{Destroy(collision.collider.gameObject);//如果检测到对方是敌人,则消灭对方。}}

unity中collier和collision的区别

collision是用做OnCollisionEnter这类碰撞检测函数的参数,携带碰撞检测结果信息,比如碰撞的是哪个collider,碰撞的接触点等,碰撞后返回的数据存储在这个collision中,和collier不是一种东西,要说联系,顶多是collision中有碰撞检测到的collider实例,和collider这个类没直接联系

关于3DMAX模型导出到Unity中的模型材质的失真问题

首先Unity不支持VRay的材质,所谓材质=shader(GPU程序)+数据(包括贴图、混合百分比、颜色和各种调节参数),而具体的视觉表现=材质+光照Unity只支持它自己的材质和光照,你也可以自己写shader来扩展Unity的材质,除非VRay的制作商给Unity写了shader,否则Unity是不能支持VRay的。但是VRay的渲染后效果还是可以在Unity里表现的,就是用烘培贴图的方法。首先备份一份你的.max文件。在工作.max里,把模型塌成可编辑多边形,这是为了容易导出fbx。导入Unity最好用标准交换模型fbx或collada(虽然它也支持.max但最好不要用)。然后在Max里烘培光照贴图(rendertotexture),这个网上的视频教程很多,你可以把光照(包括阴影在内)全部烘培到漫反射贴图里(另外一种方法烘培一张漫反射贴图+一张高光贴图,对应Unity里的漫反射+高光材质)。烘培完先在Max里用普通光照和标准材质测试一下(你可以把原来的VRay材质删了,新建个标准材质,把烘培后贴图载入漫反射通道),应该和用VRay的相差不大。然后导出fbx和贴图(不用把贴图嵌入fbx)。最后把fbx和包含光照的漫反射贴图全部导入Unity里,Unity里也用普通的漫反射材质,然后把漫反射贴图拖到给材质的Texture框里就可以了。关于3DMAX模型导出到Unity中的模型材质的失真问题

unity3D中怎么表现玻璃和镜面材质

透明玻璃材质和镜面反射材质都是需要光影技术(Shader)配合的,属于特效材质。转给你个车身、玻璃材质的shader:Shader "Reflective/Glass" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _ReflectColor ("Reflect Strength", Color) = (1,1,1,0.5) _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _Cube ("Reflection Cubemap", Cube) = "_Skybox" { TexGen CubeReflect } } SubShader { LOD 300 Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} Blend one OneMinusDstColor ZWrite Off // First pass does reflection cubemap Pass { Name "BASE" Tags {"LightMode" = "Always"} CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma fragmentoption ARB_fog_exp2 #pragma fragmentoption ARB_precision_hint_fastest #include "UnityCG.cginc" struct v2f { V2F_POS_FOG; float2 uv : TEXCOORD0; float3 I : TEXCOORD1; }; uniform float4 _MainTex_ST; v2f vert(appdata_tan v) { v2f o; PositionFog( v.vertex, o.pos, o.fog ); o.uv = TRANSFORM_TEX(v.texcoord,_MainTex); // calculate object space reflection vector float3 viewDir = ObjSpaceViewDir( v.vertex ); float3 I = reflect( -viewDir, v.normal ); // transform to world space reflection vector o.I = mul( (float3x3)_Object2World, I ); return o; } uniform sampler2D _MainTex; uniform samplerCUBE _Cube; uniform float4 _ReflectColor; half4 frag (v2f i) : COLOR { half4 texcol = tex2D (_MainTex, i.uv); half4 reflcol = texCUBE( _Cube, i.I ); reflcol *= texcol.a; return reflcol * _ReflectColor; } ENDCG } UsePass "Parallax Specular/PPL" } FallBack "Reflective/VertexLit", 1 } Shader "Reflective/Glass" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _ReflectColor ("Reflect Strength", Color) = (1,1,1,0.5) _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _Cube ("Reflection Cubemap", Cube) = "_Skybox" { TexGen CubeReflect } } SubShader { LOD 300 Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} Blend one OneMinusDstColor ZWrite Off // First pass does reflection cubemap Pass { Name "BASE" Tags {"LightMode" = "Always"}CGPROGRAM#pragma vertex vert#pragma fragment frag#pragma fragmentoption ARB_fog_exp2#pragma fragmentoption ARB_precision_hint_fastest#include "UnityCG.cginc"struct v2f { V2F_POS_FOG; float2 uv : TEXCOORD0; float3 I : TEXCOORD1;};uniform float4 _MainTex_ST;v2f vert(appdata_tan v){ v2f o; PositionFog( v.vertex, o.pos, o.fog ); o.uv = TRANSFORM_TEX(v.texcoord,_MainTex); // calculate object space reflection vector float3 viewDir = ObjSpaceViewDir( v.vertex ); float3 I = reflect( -viewDir, v.normal ); // transform to world space reflection vector o.I = mul( (float3x3)_Object2World, I ); return o; }uniform sampler2D _MainTex;uniform samplerCUBE _Cube;uniform float4 _ReflectColor;half4 frag (v2f i) : COLOR{ half4 texcol = tex2D (_MainTex, i.uv); half4 reflcol = texCUBE( _Cube, i.I ); reflcol *= texcol.a; return reflcol * _ReflectColor;} ENDCG } UsePass "Parallax Specular/PPL" } FallBack "Reflective/VertexLit", 1} 车身shader用Reflective/Specular中的一种然后加入以下脚本:RenderToCubemap.js:// Attach this script to an object that uses a Reflective shader. // Realtime reflective cubemaps! @script ExecuteInEditMode var cubemapSize = 128; var oneFacePerFrame = false; private var cam : Camera; private var rtex : RenderTexture; function Start () { // render all six faces at startup UpdateCubemap( 63 ); } function LateUpdate () { if (oneFacePerFrame) { var faceToRender = Time.frameCount % 6; var faceMask = 1 << faceToRender; UpdateCubemap (faceMask); } else { UpdateCubemap (63); // all six faces } } function UpdateCubemap (faceMask : int) { if (!cam) { var go = new GameObject ("CubemapCamera", Camera); go.hideFlags = HideFlags.HideAndDontSave; go.transform.position = transform.position; go.transform.rotation = Quaternion.identity; cam = go.camera; cam.farClipPlane = 100; // don"t render very far into cubemap cam.enabled = false; } if (!rtex) { rtex = new RenderTexture (cubemapSize, cubemapSize, 16); rtex.isPowerOfTwo = true; rtex.isCubemap = true; rtex.hideFlags = HideFlags.HideAndDontSave; renderer.sharedMaterial.SetTexture ("_Cube", rtex); } cam.transform.position = transform.position; cam.RenderToCubemap (rtex, faceMask); } function OnDisable () { DestroyImmediate (cam); DestroyImmediate (rtex); }

unity3D中要怎样制作表现玻璃和镜面材质?

透明玻璃材质和镜面反射材质都是需要光影技术(Shader)配合的,属于特效材质。转给你个车身、玻璃材质的shader:Shader "Reflective/Glass" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _ReflectColor ("Reflect Strength", Color) = (1,1,1,0.5) _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _Cube ("Reflection Cubemap", Cube) = "_Skybox" { TexGen CubeReflect } } SubShader { LOD 300 Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} Blend one OneMinusDstColor ZWrite Off // First pass does reflection cubemap Pass { Name "BASE" Tags {"LightMode" = "Always"} CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma fragmentoption ARB_fog_exp2 #pragma fragmentoption ARB_precision_hint_fastest #include "UnityCG.cginc" struct v2f { V2F_POS_FOG; float2 uv : TEXCOORD0; float3 I : TEXCOORD1; }; uniform float4 _MainTex_ST; v2f vert(appdata_tan v) { v2f o; PositionFog( v.vertex, o.pos, o.fog ); o.uv = TRANSFORM_TEX(v.texcoord,_MainTex); // calculate object space reflection vector float3 viewDir = ObjSpaceViewDir( v.vertex ); float3 I = reflect( -viewDir, v.normal ); // transform to world space reflection vector o.I = mul( (float3x3)_Object2World, I ); return o; } uniform sampler2D _MainTex; uniform samplerCUBE _Cube; uniform float4 _ReflectColor; half4 frag (v2f i) : COLOR { half4 texcol = tex2D (_MainTex, i.uv); half4 reflcol = texCUBE( _Cube, i.I ); reflcol *= texcol.a; return reflcol * _ReflectColor; } ENDCG } UsePass "Parallax Specular/PPL" } FallBack "Reflective/VertexLit", 1 } Shader "Reflective/Glass" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _ReflectColor ("Reflect Strength", Color) = (1,1,1,0.5) _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _Cube ("Reflection Cubemap", Cube) = "_Skybox" { TexGen CubeReflect } } SubShader { LOD 300 Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} Blend one OneMinusDstColor ZWrite Off // First pass does reflection cubemap Pass { Name "BASE" Tags {"LightMode" = "Always"}CGPROGRAM#pragma vertex vert#pragma fragment frag#pragma fragmentoption ARB_fog_exp2#pragma fragmentoption ARB_precision_hint_fastest#include "UnityCG.cginc"struct v2f { V2F_POS_FOG; float2 uv : TEXCOORD0; float3 I : TEXCOORD1;};uniform float4 _MainTex_ST;v2f vert(appdata_tan v){ v2f o; PositionFog( v.vertex, o.pos, o.fog ); o.uv = TRANSFORM_TEX(v.texcoord,_MainTex); // calculate object space reflection vector float3 viewDir = ObjSpaceViewDir( v.vertex ); float3 I = reflect( -viewDir, v.normal ); // transform to world space reflection vector o.I = mul( (float3x3)_Object2World, I ); return o; }uniform sampler2D _MainTex;uniform samplerCUBE _Cube;uniform float4 _ReflectColor;half4 frag (v2f i) : COLOR{ half4 texcol = tex2D (_MainTex, i.uv); half4 reflcol = texCUBE( _Cube, i.I ); reflcol *= texcol.a; return reflcol * _ReflectColor;} ENDCG } UsePass "Parallax Specular/PPL" } FallBack "Reflective/VertexLit", 1} 车身shader用Reflective/Specular中的一种然后加入以下脚本:RenderToCubemap.js:// Attach this script to an object that uses a Reflective shader. // Realtime reflective cubemaps! @script ExecuteInEditMode var cubemapSize = 128; var oneFacePerFrame = false; private var cam : Camera; private var rtex : RenderTexture; function Start () { // render all six faces at startup UpdateCubemap( 63 ); } function LateUpdate () { if (oneFacePerFrame) { var faceToRender = Time.frameCount % 6; var faceMask = 1 << faceToRender; UpdateCubemap (faceMask); } else { UpdateCubemap (63); // all six faces } } function UpdateCubemap (faceMask : int) { if (!cam) { var go = new GameObject ("CubemapCamera", Camera); go.hideFlags = HideFlags.HideAndDontSave; go.transform.position = transform.position; go.transform.rotation = Quaternion.identity; cam = go.camera; cam.farClipPlane = 100; // don"t render very far into cubemap cam.enabled = false; } if (!rtex) { rtex = new RenderTexture (cubemapSize, cubemapSize, 16); rtex.isPowerOfTwo = true; rtex.isCubemap = true; rtex.hideFlags = HideFlags.HideAndDontSave; renderer.sharedMaterial.SetTexture ("_Cube", rtex); } cam.transform.position = transform.position; cam.RenderToCubemap (rtex, faceMask); } 有兴趣的im可以百jjop度搜:编,程,回,忆,录,之unity3d,都是从零基础开始讲解的 function OnDisable () { DestroyImmediate (cam); DestroyImmediate (rtex); }

萌新求教,Unity5.1 替换FBX模型问题,烘焙问题

首先Unity不支持VRay的材质,所谓材质=shader(GPU程序)+数据(包括贴图、混合百分比、颜色和各种调节参数),而具体的视觉表现=材质+光照Unity只支持它自己的材质和光照,你也可以自己写shader来扩展Unity的材质,除非VRay的制作商给Unity写了shader,否则Unity是不能支持VRay的。但是VRay的渲染后效果还是可以在Unity里表现的,就是用烘培贴图的方法。首先备份一份你的.max文件。在工作.max里,把模型塌成可编辑多边形,这是为了容易导出fbx。导入Unity最好用标准交换模型fbx或collada(虽然它也支持.max但最好不要用)。然后在Max里烘培光照贴图(rendertotexture),这个网上的视频教程很多,你可以把光照(包括阴影在内)全部烘培到漫反射贴图里(另外一种方法烘培一张漫反射贴图+一张高光贴图,对应Unity里的漫反射+高光材质)。烘培完先在Max里用普通光照和标准材质测试一下(你可以把原来的VRay材质删了,新建个标准材质,把烘培后贴图载入漫反射通道),应该和用VRay的相差不大。然后导出fbx和贴图(不用把贴图嵌入fbx)。最后把fbx和包含光照的漫反射贴图全部导入Unity里,Unity里也用普通的漫反射材质,然后把漫反射贴图拖到给材质的Texture框里就可以了。

unity cubemap怎么生成

Use Assets->Create->Cubemap, set its properties, and drag six Texture assets onto corresponding Cubemap "faces". Note that the textures must be re-applied if changed because the textures are baked into the Cubemap Asset and are in no way linked to the textures. 用资源>创建 - > 立方图(Assets->Create->Cubemap),设置其属性,并拖6个纹理资源到相应立方图的"面"。注意纹理如果改变了,必须重新指派,因为纹理烘焙成立方图资源就与纹理没有关系了。Use the Texture Import Settings to create a Cubemap from a single imported texture asset. 使用纹理导入设置(Texture Import Settings)从一个单独导入的纹理资源创建立方图。Render your scene into a cubemap from script. Code example in Camera.RenderToCubemap page contains a script for rendering cubemaps straight from the editor. 用脚本把你的场景渲染成立方图(cubemap)。 Camera.RenderToCubemap页包含直接从编辑器渲染立方图的脚本代码示例。

unity3d自己定义一个类不继承MonoBehaviour,然后用NEW创建对象行不行

看看你代码时怎么写的,如何类不继承MonoBehaviour,OnGUI、Start等方法就不起作用了。

韩国组合Dunit成员资料

有新成员98的

全新版大学英语第二版综合教程1unit4中comprehension答案

Comprehensive ExercisesI Close1. Text-related141)sponsored2)determination3) turned away4) assumed 5)capacity6)skilled7)loan8) character9) hunting10) for sale 11)send for2. Theme-related1)save2)recent3)modest4) grow5) dream6) immigrants 7)business8) engineering9)invest10) richIII Translation1)ItisreportedthatUNmediatorshaveworkedoutaplanwhich they hope will be acceptable to both sides.2)Doris walked in the forest cautiously, afraid of being attackedby giant snakes.3)Earthquakes, typhoons and other natural disasters cannot beprevented,butactioncanbetakentoprotectlifeandproperty.4)Iboughtanewissueofmyfavoritesportsmagazineandhurried home, anxious to amuse myself reading it.5)Helen lacks confidence.I"ve never known anyone so unsure ofherself.2.After graduating from college, Tony decided to start his ownbusiness.Atthebeginning,manyabankturneddownhis15requestforaloan.Buthewasnotabitdiscouraged,andcontinuedtocallononebankerafteranotherseekinghelp.Impressedbyhisdeterminationandoptimism,onebankerfinallyagreedtoloanhimthemoney.Nowhehasbecomeawealthybusinessman.Talkingabouthisamazingachievement,Tonysaysthatitisimportanttocreateratherthanwaitforopportunities.

D-UNIT的介绍

D-unit是D Business ENT于2012年8月1日推出的女子组合,该团是新概念hip hop组合。由3名成员组成,分别是:全宇蓝(RAM)、郑有真(UJIN)、郭秀真(ZIN)展开三人团体活动。

英语流利说懂你英语 Level5 Unit2 Part3 Vocabulary - Business Terms

To merge : to combine or come together. Those two companies used to be competitors but now they have merged into one company. When the two companies merged, many people were laid off. (They plan to merge with a much larger company, so they will lose their identity .)身份 To acquire : to buy or take possession . Some big companies grow by acquiring other companies. One way to protect your business is to acquire your competitors. (One way to acquire new technology is to hire innovative people from other companies.) An agenda : a plan or a list of items to be discussed at the meeting. The agenda for the meeting was still unclear. What are the main points on the agenda for the meeting. (We don"t know what"s on his agenda, so we need to be careful what we say.) A contract : a written document that defines the rules in a relationship. A contract isn"t usually useful until things begin to go badly in a relationship. According to our contract their first payment is due next week. (Even a good contract won"t help if a business relationship isn"t built on trust.) Assets and liabilities : assets are what you own and liabilities are what you owe . Knowing the assets and liabilities of a company, helps determine the company"s value. The company had more liabilities than assets, so we decided not to invest. (Our assets include some great technology, so we need to keep investing in research.) (If a company borrows a lot of money, it"s increasing its liabilities.) (There are too many items on the agenda, so we need to cut it down and focus on fewer things.)

为什么车载要叫headunit

head有重要的,头等的的意思如head of business unit 业务部主管同理,headunit对整辆车的音频系统起控制作用,包括了电台,磁带,CD机等,所以叫headunit

澳洲高中11年级unit1如果fail掉对vce有什么影响么

实话说要看你的学校一般来说,11年级的分数是纪录档案的像某些学校[如Korowa Anglican Girls" School 三次考试不过会吊销学生visa]比较注重学生的成绩最好还是过了某些学校会提供补考你可以讯问该校的海外学生负责人他会帮助你的

商务英语300句Unit07Counteroffer4a

A specimen Letter Dear Sirs: We are in receipt of your offer of March 26 for 300 cases of black tea at 30 pounds per kilogram, C.I.F. Liverpool. In reply, we regret to inform you that we cannot do business at the prices you have given. You may be aware that some Indian dealers are lowering their prices. No doubt there is keen competition in the market. We do not deny that the quality of Chinese tea is better and no other tea can compare with yours either for flavor or color, but the difference in price should, in no case, be as great as 8 percent. To close the business, our counteroffer is as follows: 300 cases of black tea at 25 pounds per kilogram, other terms as per your letter of March 26. As the market is declining, we recommend your early acceptance. Yours faithfully, 先生: 我们收到了你们三月二十六日关于三百箱红茶,每公斤三十英镑利物浦到岸价的报盘。 很抱歉,我们不能接受你们的价格。你们可能知道,有些印度商人正在削价销售。无疑市场竞争很激烈。 我们承认,中国茶叶品质较好,在香味和色泽方面,其他品牌的红茶很难与之相比。但是价格差距不应高过百分之八。为了成交,我们还盘如下: 三百箱红茶,每公斤二十五英镑,其他条件照你方三月二十六日信中所述办理。 由于市价看跌,我们建议你们早日接受。

unit 2008,business dep grandbuy building of guangzhou 是什么意思

Unit 2008,business dep. grandbuy building of guangzhou.意思是: 广州商业部广百大厦2008单元.dept.是department的缩写,"部门"的意思.

商务英语口语900句:Unit1 用英语表达建立商务合作的意愿 part I

1. We"d like to express out desire to establish business relations with you on the basis of equally, mutual benefit and the exchange of needed goods. 我方希望能在平等、互利、互通有无的基础上与贵司建立业务关系。 2. In order to extend our export business to your country, we wish to enter into direct business relations with you. 为了能在贵国拓宽我方的出口业务,我们希望能与你们直接建立业务关系。 3. Our hope is to establish mutually beneficial trading relations between us. 我们希望双方能建立互惠的贸易关系。 4. We look forward to a further extension of pleasant business relations. 希望我们之间友好的业务关系得到进一步的发展。 5. It"s our hope to continue with considerable business dealing with you. 我方希望能够继续同贵方保持大量的业务往来。 6. We look forward to receiving your quotation very soon. 我方期待着尽快收到贵方的报价。 7. I hope you"ll see from the reduction that we are really doing our utmost. 希望贵方能从这一降价中看出我方真的在尽的努力。 8. We hope to discuss business with you at your earliest convenience. 我们希望尽早与你方洽谈业务。 9. We wish to express our desire to trade with you in leather shoes. 我方希望能与贵方达成皮鞋贸易。 10. We look forward to your early and trust that through our mutual cooperation we shall be able to conclude this transaction with you in the near future. 我们盼望早日得到你方的答复,并相信通过相互合作,我们不久即可达成这笔交易。 11. I hope we can do business together, and look forward to hearing from you soon. 希望我们有合作机会,并静候您的佳音。 12. I hope that we can cooperate happily. 希望我们合作愉快。 13. I hope that we can continue our cooperation. 希望我们能继续合作。 14. We sincerely hope that this transaction will turn out to the satisfaction of both parties. 我们真心地希望这次交易能使我们双方都能满意。 15. We hope that this market trend will continue. 我方希望这种市场趋势能继续发展下去。

事业部怎么翻译比较好啊?是DIVISION 还是UNIT?这两个又有什么区别?

最好是DEPARTMENT
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