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The Portrait 歌词

2023-07-21 16:58:06
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cloudcone
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歌曲名:The Portrait
歌手:amanda mcbroom
专辑:梦境

Amanda Mcbroom-the Portrait
lyric by Mikhail Soon
There"s a picture in a silver frame hanging dusty on my wall.
And two people with their eyes the same holding daisies, I recall.
And the baby in the sailor dress and the pigtails - that was me.
And the other was my mother on our Easter by the sea.
People tell me that I"m just like her and I wonder what they see.
She was lady, lace and cameo, not the gypsy, that is me.
She spent her evenings making poetry, I spend my nights making time.
And I wonder, am I living partly her dreams, partly mine.
What would she think of the too many men
The lies I get lost in, again and again
The tears in the morning, the booze and the blues in the night.
It"s been years now since I"ve seen her face, heard her footsteps on the stair,
but just lately in my dreams at night,
I will call her and she"s there
looking pretty like she used to before time and tears tore her apart.And she tells me that she loves me then she leaves me in the dark.
Mama don"t leave me, Mama don"t go.
You know the answers to all I don"t know.
My dreams come up empty and my hearts lying dead on the floor.
Mama don"t leave me, Mama please stay.
Mama I need you to show me the way.
I"m lost and I"m lonely and I can"t find my way anymore.
Mama -- Mama

http://music.b***.com/song/17753481
皮皮

歌名:The Portrait

歌手:King Diamond

作曲:Petersen, Kim Bendix

作词:Petersen, Kim Bendix.

专辑:Fatal Portrait

发行时间:1986年2月17日

歌词:

My mother was obsessed by evil jealousy

She didn"t want nobody to even look at Molly

She kept me locked up in this attic till I died

Only 4 years old, my story left untold

Oh, Molly

Oh, Molly

Mother was struck by this infallible idea

If she could paint my portrait I would remain immortal

And I could hang downstairs above the fireplace

A little girl in lace, not a single trace of crime

Trace of crime

Each day and night she worked and autumn turned to spring

For every stroke she painted a little life was ended

At last I felt so weak I could not even speak

But in that fatal portrait my spirit came to life again

Oh, Molly

That night I made the portrait speak in evil tongue

You"re gonna go beyond too, may pain and death bestow you

She grabbed a book and spoke aloud an ancient rhyme

While she burned the portrait in the candle of fate

Oh, Molly

I"ve gotta see ma

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TOPLEFT 屏幕左上  TOPRIGHT 屏幕右上  BOTTOMLEFT 屏幕左下  BOTTOMRIGHT 屏幕右下! 先区分你要修改的窗体位置。然后搞明白你要修改到何处!  偏移量 0(横向), 0(纵向)  如:player:SetPoint("CENTER", -220, -260)  玩家窗体窗体为屏幕中心点横向-220 纵向-260处。  pettarget:SetPoint("TOPRIGHT", player, "BOTTOMRIGHT", 0, -20  窗体跟随 此句的意思表达为 宠物窗体 跟随玩家窗体 位置在玩家窗体右下方 0 -20 是以玩家窗体的为基准的一个偏移量!如我修改的焦点,原版是不跟随的,但我修改为  focus:SetPoint("TOPLEFT", player, "TOPLEFT", 0, 50) 就变成了焦点跟随玩家窗体左上方  -- Spawn the frames we want  local player = oUF:Spawn"player"  player:SetPoint("CENTER", -220, -260) 玩家窗体设置!  player:SetHeight(30) 高度  player:SetWidth(220)宽度  local target = oUF:Spawn"target"  target:SetPoint("CENTER", 220, -260) 目标窗体  target:SetHeight(30)  target:SetWidth(220)  local pet = oUF:Spawn"pet"  pet:SetPoint("TOPLEFT", player, "BOTTOMLEFT", 0, -20) 宠物窗体  pet:SetHeight(22)  pet:SetWidth(145)  local pettarget = oUF:Spawn"pettarget"  pettarget:SetPoint("TOPRIGHT", player, "BOTTOMRIGHT", 0, -20) 宠物目标  pettarget:SetHeight(22)  pettarget:SetWidth(145)  local tot = oUF:Spawn"targettarget"  tot:SetPoint("CENTER", 0, -260) 目标的目标  tot:SetHeight(10)  tot:SetWidth(160)  local focus = oUF:Spawn"focus" 焦点  focus:SetPoint("TOPLEFT", player, "TOPLEFT", 0, 50)  focus:SetHeight(10)  focus:SetWidth(140)  ----------------------------  队友设置  ----------------------------  local party = oUF:Spawn("party")  party:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 15, -200) 偏移量 及位置信息  party:SetManyAttributes("showParty", true, "yOffset", -50) 间距及延伸方向 是否显示小队  party:SetAttribute("showRaid", false)将团队显示与小队显示在一块...即true为团队时在小队后面递增添加团队模块....false只显示小队不显示团队!  local party1target = oUF:Spawn("party1target") 队伍1 目标 以下,2 3 4  party1target:SetPoint("LEFT", oUF_PartyUnitButton1, "RIGHT", 10, 1)  party1target:SetHeight(10)  party1target:SetWidth(80)  local party2target = oUF:Spawn("party2target")  party2target:SetPoint("LEFT", oUF_PartyUnitButton1, "RIGHT", 10, -76)  party2target:SetHeight(10)  party2target:SetWidth(80)  local party3target = oUF:Spawn("party3target")  party3target:SetPoint("LEFT", oUF_PartyUnitButton1, "RIGHT", 10, -151)  party3target:SetHeight(10)  party3target:SetWidth(80)  local party4target = oUF:Spawn("party4target")  party4target:SetPoint("LEFT", oUF_PartyUnitButton1, "RIGHT", 10, -226)  party4target:SetHeight(10)  party4target:SetWidth(80)  就是死性不改 提供的一些代码。。。同志们一起感谢!  为OUF的自己和目标加3D头像,打开layout.lua,在最后加上这段代码:  --2D头像  local portrait = self:CreateTexture(nil, "OVERLAY")  portrait.type = "2D"  portrait:SetTexCoord(0.14644660941, 0.85355339059, 0.14644660941, 0.85355339059)  portrait:SetWidth(35) -- 头像的宽度  portrait:SetHeight(35) -- 头像的高度  if (unit == "target") then --- 这里是需要在右边加头像的框体  portrait:SetPoint("RIGHT", 36, 0) --头像的位置  elseif (unit == "player" or self:GetParent():GetName() == "oUF_Party") then -- 这里是需要在左边加头像的框体  portrait:SetPoint("LEFT", -36, 0) -- 头像的位置  end  self.Portrait = portrait  --3D头像  local portrait = CreateFrame("PlayerModel", nil, self)  portrait:SetFrameStrata"MEDIUM"  portrait.type = "3D"  portrait:SetLight(1, 0, 0, -0.707, -0.707, 0.7, 1.0, 1.0, 1.0, 0.8, 1.0, 1.0, 0.8)  portrait:SetWidth(35) -- 高  portrait:SetHeight(35) -- 宽  if (unit == "target") then --- 这里是需要在右边加头像的框体  portrait:SetPoint("RIGHT", 36, 0) --位置  elseif (unit == "player" or self:GetParent():GetName() == "oUF_Party") then -- 这里是需要在左边加头像的框体  portrait:SetPoint("LEFT", -36, 0) -- 位置  end  self.Portrait = portrait  --头像背景设置  local portraitbg = portrait:CreateTexture(nil, "BORDER")  portraitbg:SetAllPoints(portrait)  portraitbg:SetTexture(tex)  portraitbg:SetTexture(0, 0, 0, 1)  ------------------------ 我是传说中的分割线 ----------------------  或者都复制进去,加上一个判断,需要2D或者3D修改一个字就行了,代码如下:  -- 加入头像判断 ---  local viewtype = "2D" -- 2D - 头像显示为2D模式,3D - 头像为3D模式.  -- 3D模式  if viewtype == "3D" then  local portrait = CreateFrame("PlayerModel", nil, self)  portrait:SetFrameStrata"MEDIUM"  portrait.type = "3D"  portrait:SetLight(1, 0, 0, -0.707, -0.707, 0.7, 1.0, 1.0, 1.0, 0.8, 1.0, 1.0, 0.8)  portrait:SetWidth(40)  portrait:SetHeight(40)  if (unit == "target") then  portrait:SetPoint("RIGHT", 40, 0)  elseif (unit == "player" or unit == "pet" or unit == "focus" or self:GetParent():GetName() == "oUF_Party") then -- 比上面的代码多了宠物的头像  portrait:SetPoint("LEFT", -40, 0)  end  self.Portrait = portrait  --头像背景  local portraitbg = portrait:CreateTexture(nil, "BORDER")  portraitbg:SetAllPoints(portrait)  portraitbg:SetTexture(tex)  portraitbg:SetTexture(0, 0, 0, 1)  -- 2D模式  elseif viewtype == "2D" then  local portrait = self:CreateTexture(nil, "OVERLAY")  portrait.type = "2D"  portrait:SetTexCoord(0.14644660941, 0.85355339059, 0.14644660941, 0.85355339059)  portrait:SetWidth(40)  portrait:SetHeight(40)  if (unit == "target") then  portrait:SetPoint("RIGHT", 40, 0)  elseif (unit == "player" or unit == "pet" or unit == "focus" or self:GetParent():GetName() == "oUF_Party") then -- 比上面的代码多了宠物的头像  portrait:SetPoint("LEFT", -40, 0)  end  self.Portrait = portrait  -- 头像背景  local portraitbg = self:CreateTexture(nil, "BORDER")  portraitbg:SetAllPoints(portrait)  portraitbg:SetTexture(tex)  portraitbg:SetTexture(0, 0, 0, 1)  end  如果想移动头像位置(同时按住SHIFT+ALT 拖动),就加上这段:  DefindedFrames = {  ["oUF_Player"] = {isLock = nil},  ["oUF_Target"] = {isLock = nil},  ["oUF_TargetTarget"] = {isLock = nil},  ["oUF_TargetTargetTarget"] = {isLock = nil},  ["oUF_Focus"] = {isLock = nil},  ["oUF_Focustarget"] = {isLock = nil},  ["oUF_Party"] = {isLock = nil},  }  function SetFrameMovable(frameName)  local f = getglobal(frameName);  if f then  if not f:IsMovable() then  f:SetMovable(true);  end  f:RegisterForDrag("LeftButton");  f:SetScript("OnDragStart",function()  if not DefindedFrames[frameName].isLock then  if arg1 == "LeftButton" and IsAltKeyDown() and IsShiftKeyDown() then  this:StartMoving();  end  end  end);  f:SetScript("OnDragStop",function()  this:StopMovingOrSizing();  end);  end  end;  for k,v in pairs(DefindedFrames) do  SetFrameMovable(k);  end  如果想设置头像大小,就加上这段:  local plSize = 1 -- 玩家、宠物、目标、焦点目标、目标的目标、焦点目标的目标的比例  local ptSize = 1 -- 队友、队友宠物、队友目标的比例  oUF_Player:SetScale(plSize);  oUF_Pet:SetScale(plSize);  oUF_Target:SetScale(plSize);  oUF_TargetTarget:SetScale(plSize);  oUF_Focus:SetScale(plSize);  oUF_Focustarget:SetScale(plSize);  oUF_Party:SetScale(plSize);  for i=1, 4 do  getglobal("oUF_Party"..i.."Target"):SetScale(ptSize);  getglobal("oUF_PartyPet"..i):SetScale(ptSize);  end  --------------------------------------------  -- 显示玩家的小队  local updatePartyNum = function(self, event, unit)  if self.unit ~= unit then return end  local RaidPartyNum = self.RaidPartyNum  local numText, name, rank, subgroup;  if ( GetNumRaidMembers() == 0 ) then  numText = " ";  else  local numRaidMembers = GetNumRaidMembers();  for i=1, MAX_RAID_MEMBERS do  if ( i <= numRaidMembers ) then  name, rank, subgroup = GetRaidRosterInfo(i);  -- Set the player"s group number indicator  if ( name == UnitName(unit) ) then  numText = " "..subgroup.."小队";  end  end  end  end  RaidPartyNum:SetText(numText)  RaidPartyNum:SetTextColor(1, 1, 1)  end  if self.RaidPartyNum then  updatePartyNum(self, event, unit)  end  -- 玩家小队的显示位置  local RaidPartyNum  RaidPartyNum = pp:CreateFontString(nil, "OVERLAY")  RaidPartyNum:SetPoint("TOP", portrait, "TOP", 0, 15) -- 我设置的是显示在头像正上方  RaidPartyNum:SetFont(font, fontHeight)  RaidPartyNum:SetShadowColor(0, 0, 0)  RaidPartyNum:SetShadowOffset(0.8, -0.8)  self.RaidPartyNum = RaidPartyNum
2023-07-21 13:42:161

portrait这个文件夹里的东西能删么

不知道管什用的东西最好不要删。
2023-07-21 13:42:232

手机出现portrait是什么意思?

照片相片的意思
2023-07-21 13:42:432

Portrait Professional 与portrait+两款磨皮软件大家用过吗,效果如何?

都用过 不同公司的产品 Portrait+批量处理,现在只能做人脸部份,不过用起来满方遍的,国内有破解版本下载。 Portrait Professional单张处理,用过试用版本,调整项比较多 这两个软件都是国外的,国内知名度不高,不过各有长处。做这方面工作的可以下载来用用。
2023-07-21 13:42:501

魔兽模型有个portrait的模型不导入可以吗

两个mdx都要导入HeroNagaEnchantress.mdx是主模型,HeroNagaEnchantress_Portrait.mdx是单位的大头视窗模型,就是显示单位头像的那里模型导入后只有影子,原因只有一个:blp文件路径不对,mdx导入后不用改路径,blp必须改,网上有些坑人的菜鸟说只要去掉前面的/war3import就可以,实际上很多模型不行,因为路径根本不是这样简单去掉某某就可以的,要用记事本来确定blp的真实路径,详细的看这里:http://jingyan.baidu.com/article/aa6a2c1426eb4a0d4c19c422.html
2023-07-21 13:42:581

drawaportrait是什么意思

应该是:draw a portrait draw a portrait 英[dru0254: ei u02c8pu0254:trit] 美[dru0254 e u02c8pu0254rtru026at] [词典] 画影图形;写真;画像; [例句]Can I draw a portrait of you?我可以给你画副肖像画吗?
2023-07-21 13:43:051

手机大神吗,请问手机文件里tencent mobileQQ中的portrait是什么文件啊?

哪里?
2023-07-21 13:43:133

魔兽模型带有portrait的模型有什么用?

看下: 魔兽添加模型超级详细教程 http://tieba.baidu.com/f?ct=335675392
2023-07-21 13:43:331

portrait camera是什么意思

portrait camera肖像摄影
2023-07-21 13:43:411

portrait是什么意思

portrait[英][u02c8pu0254:treu026at][美][u02c8pu0254:rtru0259t]n.肖像,肖像画; 模型,标本; 半身雕塑像; 人物描写; 复数:portraits以上结果来自金山词霸例句:1.Jonathan especially enjoys portrait painting and other figurative works. jonathan尤其喜欢肖像画和象征性的作品。
2023-07-21 13:44:053

portrait怎么记忆

肖像英/u02c8pu0254u02d0treu026at /;美/u02c8pu0254u02d0rtru0259t /n.肖像 ; 画像 ; 照片 ; 雕像 ; 竖排格式 ; 描绘 ; 描写 ; 描述 ; 写照复数portraits名词portraitist短语:studio portrait大幅人像照片family portrait家庭肖像;家族肖像;家庭照片head portrait头像;头像绘画;头像图片例句:He quickly went to say sorry to him and paid 200,000 dollars to buy the portrait.他赶紧去跟他道歉,然后花了20万美元买下了这幅画。
2023-07-21 13:44:121

portraiture 和portrait 的区别

区别如下:1、作“肖像”讲时,前者通常用作集合名词并属于不可数名词,而后者是可数名词哦。 He"s painting her portrait/portraiture.——He has painted her portraiture.(画了不少咯)2、前者有“肖像绘制或照相技法”的用法,后者没有:He is a master with portraiture.3、后者有“文字描绘、描写”的用法,前者则没有:The book contains a fascinating portrait of life at the court of Henry VIII.4、后者可作定语,前者不能:portrait painter
2023-07-21 13:44:333

portrayal和portrait有什么区别?

楼上说的不准确。两者是有严格的区别的。你们查一下英英词典就知道了。Portrayal:theactofshowingordescribingsb/sthinapicture,play,book,etc.;aparticularwayinwhichthisisdone.而portrait:paintedpicture,drawingorphotographof(espthefaceof)apersonorananimal.由此可知,前者(即portrayal)表示一种行为;而后者(即portrait)表示成品,即已经做出来的东西。不知我说的清楚不?谢谢!
2023-07-21 13:44:411

Robin Cottrell的《Portrait》 歌词

歌曲名:Portrait歌手:Robin Cottrell专辑:PortraitP.O.D. - PortraitYou"re not who they say you areThey made you the enemy(CHRIST-Jah flesh; CHRIST-Light within; CHRIST- Beginning and the end)Taken something so beautifulPainted a new picture that makes me sick(CHRIST-Witness; CHRIST-Living one; CHRIST-First and the last)Feed our minds confusionSweeten the taste of pollution.(CHRIST-Word life; CHRIST-Resurrect; CHRIST-Everlasting Jah)chorus:Some people call you fatherMaybe you could set me freeThese people hate each otherBut you"ve always been there for meI refuse to be like youWithout life, empty, caving in(CHRIST-Jah flesh; CHRIST-Light within; CHRIST- Beginning and the end)I surrender, giving up all that is meYielding to you(CHRIST-Witness; CHRIST-Living one; CHRIST-First and the last)Shape me in my brokenessEmpower me forever(CHRIST-Word life; CHRIST-Resurrect; CHRIST-Everlasting Jah)chorus:Some people call you fatherMaybe you could set me freeThese people hate each otherBut you"ve always been there for mechorus:Some people call you fatherMaybe you could set me freeThese people hate each otherBut you"ve always been there for meSome people call you fatherMaybe you could set me freeThese people hate each otherBut you"ve always been there for meI know you will complete this work started in meI need you more than ever now that I know who you areI know you will complete this work started in meI need you more than ever now that I"ve come so farchorushttp://music.baidu.com/song/15283873
2023-07-21 13:44:471

Portrait的《Problems》 歌词

歌曲名:Problems歌手:Portrait专辑:PortraitTwista Ft. Tech N9ne - Problems(Intro: x3)ProblemsProblemsProblemsProblems upset you(Verse 1: Twista)When I"m on the track you will see accuracyActually I know that you will see I come at it like a fullyAutomatic for problematic and negativity or whoever ?Pick up a rose and sniff a scent if if you think it"s magnificentStop the stressin or just catch a blessin if itIf it"s bills or if it"s rent some of us worry some of us don"tThat"s why everybody so differentThe only answer to you problems solve emStallin is the only thing that can stop a balla? world is full of hatred face itGet out the matrix and let"s get back to the basicsInstead of being individual let"s practice a ritual and be an indivisible when it"s criticalSo every time that some drama hit yo doorstepGotta try to keep your composure and don"t let(Chorus: x2)Problems (Don"t let)Problems (You can"t let)Problems (You won"t let)Problems upset you(Verse 2: Tech N9ne)I"m a problem because I"m different and people don"t get itWhen I be the clown like a sucka down when I be kickin" my musicTech is dangerous if you think you can hang with usSick in your brain when I mangle it know that I break and abuse itI be prayin" to GodCause what I"m sprayin is oddAnd I"m slayin the squadTech Nina"s layin his rideI"m insatiable when it comes to be makin this goudaI"m a sniper killa murderer look out I"m a shootaA dalima we takin out you beginners comin to my psycho cinemaIt"s a must that I crush themIf you accustomed to lovey dovey moviesThen you unlucky because they call me Tecca Nina the snuff filmThrowing the fist upCause all of my grips upPeople was hating but now they zippin their lips upNeva debated you imitated get ripped upStuck off in Necropolis cause Tecca Nina and Twista"s a(Chorus: x2)Problems (Don"t let)Problems (You can"t let)Problems (You won"t let)Problems upset you(Verse 3: Twista)My alien complex can get as lethal as bomb threatsWhen I put together patterns and conceptsBut when it come to dealin with pain andProblems and relationships I ain"t the bomb yetWhat do we need, what"s the resolutionIt"s the restitution or just retribution let"s just start a revolutionBut wait, I"m hesitant because I"m flatHow can I fight to be equal if the president is black andA Chi Town resident at thatHope we focus on this instead of weapons in IraqThe future is bright or will it be wearyDo I need to pay attention to conspiracy theoriesIs the government systematically destroyin the population for the progress of world dominationSmile, even if the landlord callinDone but that the least of your problems(Chorus: x2)Problems (Don"t let)Problems (You can"t let)Problems (You won"t let)Problems upset you(Outro:)Try not to get worriedTry not turn on toProblems that upset youDon"t you knowhttp://music.baidu.com/song/2713616
2023-07-21 13:44:551

portrait mode什么意思

Portrait Mode: 纵向显示;肖像模式;画像模式Mail attachments viewable in portrait or landscape mode-: 邮件的附件可以支持横向屏幕观看Both Landscape and Portrait mode supported through software and hardware: 风景和肖像模式的支持,通过软件和硬件
2023-07-21 13:45:151

cameo4和Portrait3哪个好

都好。1、cameo4是自动巡边刻字机,自动制作切割,自动扫描定位点,自动调刀分切全切穿和半切不透。2、Portrait3主要对纸类进行形状或图形轮廓切割,如卡纸、不干胶、非弹性布料,薄皮,各式塑料薄膜等。所以cameo4和Portrait3都好。
2023-07-21 13:45:301

image 与portrait的区别

前者侧重形象,想象 后者侧重肖像,素描
2023-07-21 13:45:371

ArcSoft Portrait磨皮滤镜 在WIN10下无法使用,有解决方法吗

软件注册说明:1、关闭PS软件,然后点portraitpluspsplugin_tbyb_all进行安装。(出错不要紧,完成安装就行了)2、安装完按照系统版本复制破解文件夹中的文件至您PS软件的安装目录中的BIN文件夹覆盖即可完成破解,请注意区分自己的系统32位和64位例如,您的PS软件目录是在D盘,则目录为:D:Adobe Photoshop CS5Plug-insArcSoftPortraitPlusBin3,汉化说明“把Lang-Resource.xml这个文件替换到C:Program FilesAdobePhotoshop CS6Plug-insArcSoftPortraitPlusBinUILanguageen4、打开Photoshop软件,打开一张需要磨皮的软件,然后在滤镜工具中找到ArcSoft打开磨皮工具就可以进行操作了,磨皮完成后点OK应用到PS中进行其它修饰即可。5,PS CC的安装方法,先安装原版,复制CC专用文件夹下的ArcSoft文件夹到滤镜文件夹下就可以再执行上面第二步破解和第三步汉化。 查看原帖>>
2023-07-21 13:45:441

portraits和 portrayal有什么区别

portraits肖像;portrayal描绘,扮演。
2023-07-21 13:45:522

word 英文版portrait and landscape 是什么意思?

区别是portrait是肖像画,landscape是风景画
2023-07-21 13:46:083

肖像用英语怎么说

问题一:“头像”用英语怎么说? 普遍意思是 1.a head sculpture 2.a head portrait 不过,电脑里面尤其是qq msn yahoo里面的头像呢 一般是用icon 问题二:肖像权的英语怎么说 portraiture right或者right to portrait 常用短语 如“个人肖像权”可以说“individual right to portrait”, “肖像权案件”就是“case for the海right to portrait”。 更多解释 问题三:“头像”用英语怎么说 1.a head sculpture 2.a head portrait求采纳 问题四:头像的英文怎么翻译? head portrait [英][hed,?p?:tre?t][美][h?d,?p?:rtr?t] n.头像 portrait [英][?p?:tre?t][美][?p?:rtr?t] n.肖像,肖像画; 模型,标本; 半身雕塑像; 人物描写; 复数:portraits head [英][hed][美][h?d] n.上端; 头脑; 头部; 首脑,首长; vt.用头顶; 前进; 作为…的首领; 站在…的前头; vi.朝…行进; 出发; 向…方向移动; 船驶往; adj.头的; 在前头的; 首要的; 在顶端的; 第三人称单数:heads 过去分词:headed 复数:heads 现在进行时:hea绩ing 过去式:headed 问题五:“容貌”用英语怎么说 appearance n. 出现, 露面, 外貌, 外观 例句:We mustn"t judge by appearances. 我们不可以貌取人。 习惯用语 at first appearance 乍看起来 by all appearance(s) 看来, 显然 by appearances 根据外表 enter an appearance 到场, 出场; 出头露面 make an appearance 到场, 出场; 出头露面 for appearance"sake 为了装点门面 f定om all appearance(s) 看来, 显然 问题六:头像用英语怎么说? head sculpture;head portrait; 问题七:请问“头像”用英文怎么说 普遍意思是 1.a head sculpture 2.a head portrait 不过,电脑里面尤其是qq msn yahoo里面的头像呢 一般是用icon
2023-07-21 13:46:221

全家福用英文怎么说

Fami|y photo
2023-07-21 13:46:446

魔兽世界oUF_DD 头像插件怎么调节大小

  我是个程序白痴,只能用网上找到的一个教程来给你看看了  如果感觉能找到希望采纳  CENTER 中心点(屏幕中心)如("CENTER", -220, -260) 就是以屏幕中心点为基准窗体偏移量的一个设置!  TOPLEFT 屏幕左上  TOPRIGHT 屏幕右上  BOTTOMLEFT 屏幕左下  BOTTOMRIGHT 屏幕右下! 先区分你要修改的窗体位置。然后搞明白你要修改到何处!  偏移量 0(横向), 0(纵向)  如:player:SetPoint("CENTER", -220, -260)  玩家窗体窗体为屏幕中心点横向-220 纵向-260处。  pettarget:SetPoint("TOPRIGHT", player, "BOTTOMRIGHT", 0, -20  窗体跟随 此句的意思表达为 宠物窗体 跟随玩家窗体 位置在玩家窗体右下方 0 -20 是以玩家窗体的为基准的一个偏移量!如我修改的焦点,原版是不跟随的,但我修改为  focus:SetPoint("TOPLEFT", player, "TOPLEFT", 0, 50) 就变成了焦点跟随玩家窗体左上方  -- Spawn the frames we want  local player = oUF:Spawn"player"  player:SetPoint("CENTER", -220, -260) 玩家窗体设置!  player:SetHeight(30) 高度  player:SetWidth(220)宽度  local target = oUF:Spawn"target"  target:SetPoint("CENTER", 220, -260) 目标窗体  target:SetHeight(30)  target:SetWidth(220)  local pet = oUF:Spawn"pet"  pet:SetPoint("TOPLEFT", player, "BOTTOMLEFT", 0, -20) 宠物窗体  pet:SetHeight(22)  pet:SetWidth(145)  local pettarget = oUF:Spawn"pettarget"  pettarget:SetPoint("TOPRIGHT", player, "BOTTOMRIGHT", 0, -20) 宠物目标  pettarget:SetHeight(22)  pettarget:SetWidth(145)  local tot = oUF:Spawn"targettarget"  tot:SetPoint("CENTER", 0, -260) 目标的目标  tot:SetHeight(10)  tot:SetWidth(160)  local focus = oUF:Spawn"focus" 焦点  focus:SetPoint("TOPLEFT", player, "TOPLEFT", 0, 50)  focus:SetHeight(10)  focus:SetWidth(140)  ----------------------------  队友设置  ----------------------------  local party = oUF:Spawn("party")  party:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 15, -200) 偏移量 及位置信息  party:SetManyAttributes("showParty", true, "yOffset", -50) 间距及延伸方向 是否显示小队  party:SetAttribute("showRaid", false)将团队显示与小队显示在一块...即true为团队时在小队后面递增添加团队模块....false只显示小队不显示团队!  local party1target = oUF:Spawn("party1target") 队伍1 目标 以下,2 3 4  party1target:SetPoint("LEFT", oUF_PartyUnitButton1, "RIGHT", 10, 1)  party1target:SetHeight(10)  party1target:SetWidth(80)  local party2target = oUF:Spawn("party2target")  party2target:SetPoint("LEFT", oUF_PartyUnitButton1, "RIGHT", 10, -76)  party2target:SetHeight(10)  party2target:SetWidth(80)  local party3target = oUF:Spawn("party3target")  party3target:SetPoint("LEFT", oUF_PartyUnitButton1, "RIGHT", 10, -151)  party3target:SetHeight(10)  party3target:SetWidth(80)  local party4target = oUF:Spawn("party4target")  party4target:SetPoint("LEFT", oUF_PartyUnitButton1, "RIGHT", 10, -226)  party4target:SetHeight(10)  party4target:SetWidth(80)  就是死性不改 提供的一些代码。。。同志们一起感谢!  为OUF的自己和目标加3D头像,打开layout.lua,在最后加上这段代码:  --2D头像  local portrait = self:CreateTexture(nil, "OVERLAY")  portrait.type = "2D"  portrait:SetTexCoord(0.14644660941, 0.85355339059, 0.14644660941, 0.85355339059)  portrait:SetWidth(35) -- 头像的宽度  portrait:SetHeight(35) -- 头像的高度  if (unit == "target") then --- 这里是需要在右边加头像的框体  portrait:SetPoint("RIGHT", 36, 0) --头像的位置  elseif (unit == "player" or self:GetParent():GetName() == "oUF_Party") then -- 这里是需要在左边加头像的框体  portrait:SetPoint("LEFT", -36, 0) -- 头像的位置  end  self.Portrait = portrait  --3D头像  local portrait = CreateFrame("PlayerModel", nil, self)  portrait:SetFrameStrata"MEDIUM"  portrait.type = "3D"  portrait:SetLight(1, 0, 0, -0.707, -0.707, 0.7, 1.0, 1.0, 1.0, 0.8, 1.0, 1.0, 0.8)  portrait:SetWidth(35) -- 高  portrait:SetHeight(35) -- 宽  if (unit == "target") then --- 这里是需要在右边加头像的框体  portrait:SetPoint("RIGHT", 36, 0) --位置  elseif (unit == "player" or self:GetParent():GetName() == "oUF_Party") then -- 这里是需要在左边加头像的框体  portrait:SetPoint("LEFT", -36, 0) -- 位置  end  self.Portrait = portrait  --头像背景设置  local portraitbg = portrait:CreateTexture(nil, "BORDER")  portraitbg:SetAllPoints(portrait)  portraitbg:SetTexture(tex)  portraitbg:SetTexture(0, 0, 0, 1)  ------------------------ 我是传说中的分割线 ----------------------  或者都复制进去,加上一个判断,需要2D或者3D修改一个字就行了,代码如下:  -- 加入头像判断 ---  local viewtype = "2D" -- 2D - 头像显示为2D模式,3D - 头像为3D模式.  -- 3D模式  if viewtype == "3D" then  local portrait = CreateFrame("PlayerModel", nil, self)  portrait:SetFrameStrata"MEDIUM"  portrait.type = "3D"  portrait:SetLight(1, 0, 0, -0.707, -0.707, 0.7, 1.0, 1.0, 1.0, 0.8, 1.0, 1.0, 0.8)  portrait:SetWidth(40)  portrait:SetHeight(40)  if (unit == "target") then  portrait:SetPoint("RIGHT", 40, 0)  elseif (unit == "player" or unit == "pet" or unit == "focus" or self:GetParent():GetName() == "oUF_Party") then -- 比上面的代码多了宠物的头像  portrait:SetPoint("LEFT", -40, 0)  end  self.Portrait = portrait  --头像背景  local portraitbg = portrait:CreateTexture(nil, "BORDER")  portraitbg:SetAllPoints(portrait)  portraitbg:SetTexture(tex)  portraitbg:SetTexture(0, 0, 0, 1)  -- 2D模式  elseif viewtype == "2D" then  local portrait = self:CreateTexture(nil, "OVERLAY")  portrait.type = "2D"  portrait:SetTexCoord(0.14644660941, 0.85355339059, 0.14644660941, 0.85355339059)  portrait:SetWidth(40)  portrait:SetHeight(40)  if (unit == "target") then  portrait:SetPoint("RIGHT", 40, 0)  elseif (unit == "player" or unit == "pet" or unit == "focus" or self:GetParent():GetName() == "oUF_Party") then -- 比上面的代码多了宠物的头像  portrait:SetPoint("LEFT", -40, 0)  end  self.Portrait = portrait  -- 头像背景  local portraitbg = self:CreateTexture(nil, "BORDER")  portraitbg:SetAllPoints(portrait)  portraitbg:SetTexture(tex)  portraitbg:SetTexture(0, 0, 0, 1)  end  如果想移动头像位置(同时按住SHIFT+ALT 拖动),就加上这段:  DefindedFrames = {  ["oUF_Player"] = {isLock = nil},  ["oUF_Target"] = {isLock = nil},  ["oUF_TargetTarget"] = {isLock = nil},  ["oUF_TargetTargetTarget"] = {isLock = nil},  ["oUF_Focus"] = {isLock = nil},  ["oUF_Focustarget"] = {isLock = nil},  ["oUF_Party"] = {isLock = nil},  }  function SetFrameMovable(frameName)  local f = getglobal(frameName);  if f then  if not f:IsMovable() then  f:SetMovable(true);  end  f:RegisterForDrag("LeftButton");  f:SetScript("OnDragStart",function()  if not DefindedFrames[frameName].isLock then  if arg1 == "LeftButton" and IsAltKeyDown() and IsShiftKeyDown() then  this:StartMoving();  end  end  end);  f:SetScript("OnDragStop",function()  this:StopMovingOrSizing();  end);  end  end;  for k,v in pairs(DefindedFrames) do  SetFrameMovable(k);  end  如果想设置头像大小,就加上这段:  local plSize = 1 -- 玩家、宠物、目标、焦点目标、目标的目标、焦点目标的目标的比例  local ptSize = 1 -- 队友、队友宠物、队友目标的比例  oUF_Player:SetScale(plSize);  oUF_Pet:SetScale(plSize);  oUF_Target:SetScale(plSize);  oUF_TargetTarget:SetScale(plSize);  oUF_Focus:SetScale(plSize);  oUF_Focustarget:SetScale(plSize);  oUF_Party:SetScale(plSize);  for i=1, 4 do  getglobal("oUF_Party"..i.."Target"):SetScale(ptSize);  getglobal("oUF_PartyPet"..i):SetScale(ptSize);  end  --------------------------------------------  -- 显示玩家的小队  local updatePartyNum = function(self, event, unit)  if self.unit ~= unit then return end  local RaidPartyNum = self.RaidPartyNum  local numText, name, rank, subgroup;  if ( GetNumRaidMembers() == 0 ) then  numText = " ";  else  local numRaidMembers = GetNumRaidMembers();  for i=1, MAX_RAID_MEMBERS do  if ( i <= numRaidMembers ) then  name, rank, subgroup = GetRaidRosterInfo(i);  -- Set the player"s group number indicator  if ( name == UnitName(unit) ) then  numText = " "..subgroup.."小队";  end  end  end  end  RaidPartyNum:SetText(numText)  RaidPartyNum:SetTextColor(1, 1, 1)  end  if self.RaidPartyNum then  updatePartyNum(self, event, unit)  end  -- 玩家小队的显示位置  local RaidPartyNum  RaidPartyNum = pp:CreateFontString(nil, "OVERLAY")  RaidPartyNum:SetPoint("TOP", portrait, "TOP", 0, 15) -- 我设置的是显示在头像正上方  RaidPartyNum:SetFont(font, fontHeight)  RaidPartyNum:SetShadowColor(0, 0, 0)  RaidPartyNum:SetShadowOffset(0.8, -0.8)  self.RaidPartyNum = RaidPartyNum
2023-07-21 13:46:591

[头像]的英文怎么说

logo
2023-07-21 13:47:077

The Portrait 歌词

歌曲名:The Portrait歌手:James Horner专辑:Back To Titanic - More Music From The Motion PictureAmanda Mcbroom-the Portraitlyric by Mikhail SoonThere"s a picture in a silver frame hanging dusty on my wall.And two people with their eyes the same holding daisies, I recall.And the baby in the sailor dress and the pigtails - that was me.And the other was my mother on our Easter by the sea.People tell me that I"m just like her and I wonder what they see.She was lady, lace and cameo, not the gypsy, that is me.She spent her evenings making poetry, I spend my nights making time.And I wonder, am I living partly her dreams, partly mine.What would she think of the too many menThe lies I get lost in, again and againThe tears in the morning, the booze and the blues in the night.It"s been years now since I"ve seen her face, heard her footsteps on the stair,but just lately in my dreams at night,I will call her and she"s therelooking pretty like she used to before time and tears tore her apart.And she tells me that she loves me then she leaves me in the dark.Mama don"t leave me, Mama don"t go.You know the answers to all I don"t know.My dreams come up empty and my hearts lying dead on the floor.Mama don"t leave me, Mama please stay.Mama I need you to show me the way.I"m lost and I"m lonely and I can"t find my way anymore.Mama -- Mamahttp://music.baidu.com/song/7650550
2023-07-21 13:47:211

智能人像处理Portrait AI

ON1 Portrait AI 2021是一款全新的智能人像处理软件,这款软件自动分析并查找各类人物头像,对每一张面孔进行精确识别。ON1 Portrait AI可以对皮肤,眼睛和嘴巴添加适量的修饰处理,是大家进行人物肖像美化处理的绝佳工具。 只需使用ON1 Portrait AI即可轻松完成修饰。它使用机器学习来自动查找照片中的每个面孔,并使它们看起来很棒。它分析每张脸,并为皮肤,眼睛和嘴巴添加适量的修饰,让您立即获得专业效果。修饰工具和控制你需要的 润饰选项简直太神奇了,包括皮肤平滑,减少光泽,去除瑕疵,雕刻脸部以及美白牙齿和牙齿。 让AI为您努力 根据您的喜好自动找到照片中的每个面孔,对其进行分析,并添加适当数量的修饰。 分别调整每个人 照片中的每个面孔都有独立的控件和调整项。例如,您可以为婚礼照片中的新娘和新郎使用不同的设置。 您的编辑是非破坏性的 您所做的所有调整和编辑都是非破坏性的。您可以稍后重新编辑它们,并且原始照片不会更改。 你控制如何编辑 一切都是自动的,但是您也具有完全的手动控制。您可以手动调整眼睛和嘴巴的位置,涂漆以改善皮肤面膜,并使用刷子去除顽固的斑点。 改善面部形状和照明 通过添加补光来变亮脸部或重塑脸部以使下巴变细或平衡眼睛大小,以纠正镜片选择和照明中的常见错误。 使用分频的力量 皮肤修饰使用频率分离来保持自然的皮肤纹理,同时减少整个皮肤的颜色和色调变化。它产生无瑕但看起来自然的皮肤。 轻松去除瑕疵 细微的污点可以自动减少,而较大的污点可以使用内置的内容识别橡皮擦和克隆图章去 美白牙齿 牙齿和嘴唇也会自动检测。您可以轻松调亮笑容并调整嘴唇的颜色和饱和度。 增强眼睛 眼睛会被自动检测和增强。白色可以变亮,虹膜可以变亮。 适合您风格的预设 轻松创建自己的预设来定义修饰风格。 属于ON1 Professional插件系列的一部分插件到您的工作流程 ON1 Portrait AI是一款能够与多种图像处理软件配合使用的人像处理软件,能够在较短的时间内识别人物面部,并对人物脸部进行处理。ON1 Portrait AI 2021使用频率分离来保持自然的皮肤纹理,同时减少整个皮肤的颜色和色调变化,使得整体效果更加自然,这也是ON1 Portrait AI 2021最突出的特点之一。
2023-07-21 13:47:281

手机QQ tencentMobileQQportrait160是什么文件什么图片?

安卓版手机QQ,好友名片的图片只有你浏览过他的名片就会保存在位置是:SD卡→Tencent→mobileQQ→portrait→160
2023-07-21 13:47:363

英语题。portait与portrayal的区别

同问,看得一脸蒙
2023-07-21 13:47:431

什么叫portrait mode

纵向模式; 纵向显示; 肖像模式; 画像模式; 纵向方式;Portrait Mode,可以轻松拍摄大光圈镜头独有的散景效果,对于只有 7.3 mm 薄的 iPhone 7 Plus 来说,是个超常规挑战。
2023-07-21 13:48:081

Portrait+ 3磨皮后,照片颜色不一样了?怎么解决?

升级版本4.0
2023-07-21 13:48:162

如何去掉portrait 插件水印

软件注册说明:1、关闭PS软件,然后点portraitpluspsplugin_tbyb_all进行安装。(出错不要紧,完成安装就行了)2、安装完按照系统版本复制破解文件夹中的文件至您PS软件的安装目录中的BIN文件夹覆盖即可完成破解,请注意区分自己的系统32位和64位例如,您的PS软件目录是在D盘,则目录为:D:Adobe Photoshop CS5Plug-insArcSoftPortraitPlusBin3,汉化说明“把Lang-Resource.xml这个文件替换到C:Program FilesAdobePhotoshop CS6Plug-insArcSoftPortraitPlusBinUILanguageen4、打开Photoshop软件,打开一张需要磨皮的软件,然后在滤镜工具中找到ArcSoft打开磨皮工具就可以进行操作了,磨皮完成后点OK应用到PS中进行其它修饰即可。5,PS CC的安装方法,先安装原版,复制CC专用文件夹下的ArcSoft文件夹到滤镜文件夹下就可以再执行上面第二步破解和第三步汉化。
2023-07-21 13:48:401

ps里的Portraitsize是什么意思

里Photoshop软件一款滤镜工具叫作Portraiture滤镜,没有Portraitsize啊。这是一个磨皮的滤镜处理。使用Portraiture滤镜,在菜单栏点选“滤镜→Imagenomic→Portraiture”即可打开Portraiture滤镜,可以对参数进行适当设定,设定好参数后,点击确认按钮,即进行第一次磨皮。如果第一次磨皮效果不佳,可进行第二次磨皮,这个需要主观进行判断。当然不能磨皮过渡,以使照片失真。这里可以使用快捷键进行第二次磨皮Ctrl+F快捷键。磨皮结束后,可细节处理照片,即可使用污点修补工具或者仿制图章工具进行照片局部的修理已达完善。如果认为照片处理过渡,比方说皮肤过白过亮有点假,此时可以使用照片滤镜。图像→调整→照片滤镜进行适当滤色即可。
2023-07-21 13:48:471